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Annoyed us in: The Legend of Zelda: Ocarina of Time (N64/GC/Wii, 1998)
Right off the bat, we HEY! knew we weren't going to get along LISTEN! well with Navi. In the opening minutes of Ocarina of Time, hero Link - then just a boy - is peacefully HEY! sleeping in his forest home, when LISTEN! all of a LISTEN! sudden Navi barges in and violently shakes HEY! him awake. But we grudgingly put up with her presence, because she HEY! taught us how to get around in the LISTEN! world and helpfully floated above whatever objects or LISTEN! monsters we locked our HEY! aim onto.

Above: CAN YOU PLEASE JUST SHUT THE HELL UP FOR LIKE FIVE CONSECUTIVE MINUTES
Before long, however, it became HEY! clear that she intended to be with LISTEN! us throughout the remainder of the game. And that might not have been so bad, except for her constant HEY! yammering. She also had a bad habit of interrupting our LISTEN! exploration by repeating the HEY! same all-text suggestions over and HEY! over, or floating above some HEY! object of interest that we either were LISTEN! already done with, or weren't ready to be interested LISTEN! in yet. But her unsolicited advice, interruptions and demands for attention would all have been tolerable if she hadn't insisted on driving us insane by repeatedly yelping the same two LISTEN! HEY! HEY! HEY! LISTEN! HEY! LISTEN! LISTEN! LISTEN! LISTEN! HEY! HEY! HEY! LISTEN! HEY! LISTEN! LISTEN! HEY! LISTEN! HEY! HEY! HEY! LISTEN! HEY! LISTEN! LISTEN! LISTEN! LISTEN! HEY! LISTEN! HEY! LISTEN! LISTEN! HEY! HEY! HEY! HEY! HEY! HEY! HEY! HEY! HEY! HEY! HEY! LISTEN! HEY! HEY! LISTEN! HEY! LISTEN! LISTEN! LISTEN! LISTEN! HEY! LISTEN! HEY! LISTEN! words. WHAT!?
...
WHAT!?
HI!
To see more GamesRadar Top 7s, head here and read about diverse topics including Damsels you don't want to save, Consoles that never were, Games so bad they had to add breasts and the Worst jobs in the games industry.
Hear more about this article in this Friday's TalkRadar.
Jul 28, 2008


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