GTA and Spider-Man are big shoes to fill, but Ananta producer decides to raise expectations even higher with Marvel Avengers comparisons: "They are the protagonists of their own stories"

A man is handcuffed in Ananta by a police officer with bright pink hair, from the PlayStation gameplay trailer
(Image credit: NetEase)

Upcoming free-to-play RPG Ananta will kind of be like you're Avengers-era Spider-Man in Grand Theft Auto, we think. Also, there's gang violence. Also, you can be an anime girl with bunny ears.

GamesRadar+ noticed the game's kitchen sink approach to open-world antics during our Ananta preview, in which writer Alessandro Fillari describes the title by developer Naked Rain as the "full-on 'anime GTA' experience." But producer Ash Qi also wants us to consider Marvel's noble Avengers, seeing as how "many of the characters in the game could be protagonists in their own game."

An enemy takes a hostage in Ananta, from the PlayStation gameplay trailer, as the pink haired police office draws a gun on him

(Image credit: NetEase)

As it stands, Ananta – a free-to-play sugar high set in the dangerous Nova City – does seem to include at least one obvious nod to Insomniac's great Spider-Man game by allowing players to swing from buildings using strange, magic tendrils.

"We are trying to achieve a design that feels unique compared to other RPG games, and to capture some of the imagination from our childhood," Qi explains, "with cities being vast spaces where different people and professions coexist."

Though, it all seems to tie back to the butt-kicking Avengers.

"We are trying to create different personas, not just simple characters to play as," Qi emphasizes. "When you switch out to another character, your original character is still having his own life."

TGS players try Ananta, the game that looks like an anime GTA, Spider-Man, and Yakuza hybrid, and shockingly report that it feels like an anime GTA, Spider-Man, and Yakuza hybrid.

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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