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Peak lead knows you're a friendslop "hater," but remember "these games aren't trying to be Game of the Year": "These are games that emphasize teamwork"

News
By Scott McCrae published 29 December 2025

"But I think it's mainly just fun to be a hater, especially when a term like 'friendslop' is so juicy."

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Peak screenshot showing two characters holding umbrellas in the desert
(Image credit: Aggro Crab)
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Indie co-op climbing game Peak's developer knows that "friendslop" has its haters but argues there's a place for these kinds of games.

Between REPO and Peak, it's been a good year for pick-up-and-play co-op games that came out of nowhere and blew up. But where there is popularity, there is also negativity, leading to the rise of the term "friendslop" to describe these games – effectively saying the games don't have much going for them outside of being something to hang out and play with friends.

Aggro Crab studio head Nick Kaman explains in an interview with GamesRadar+, "There’s backlash because sometimes these games forego traditional quality markers like polished graphics or story, but these games aren’t trying to be Game of the Year, they focus on delivering a specific experience and that can make it very cost-effective for indie production."

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  • Peak screenshot showing small characters on a cliff edge with a tornado in the background Peak put friendslop on the map in 2025, but neither of its 2 studios expected it to blow up

Kaman adds, "like with any hot genre you get a lot of fast-follows and low quality attempts flooding the storefronts, but I think it's mainly just fun to be a hater, especially when a term like 'friendslop' is so juicy."

He explains that the pull of "friendslop" is that "There’s a real desire to connect and hang out in online worlds, and friendslop games put that at the front and center of the experience," adding that, " These are games that emphasize teamwork and communication, as opposed to just testing your individual skill in a group setting."

Calling games like Peak and REPO friendslop "devalues" the skill of the developer, industry investor says

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Scott McCrae
Scott McCrae
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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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