Dragon Quest 1 & 2 HD-2D Remake producer says "getting the balance right" is crucial when modernizing a classic, so you don't have fans complaining, "'We've got the original one, we don't need the new game'"
Equally, you don't want fans feeling like "'that's not the same game anymore, we don't want that'"

Artdink and Square Enix's Team Asano are revitalizing two more beloved JRPGs in Dragon Quest 1 & 2 HD-2D Remake, and producer Masaaki Hayasaka thinks it's crucial to get "the balance" of changes right when it comes to modernizing older games.
Speaking with him at at Gamescom 2025, I ask Hayasaka what he believes is the most important thing when it comes to maintaining the original feeling of classic games while also bringing them up to date. "I really think the most important thing there is getting the balance right, obviously, between what you change and what you don't change, and getting that decision right," he responds, via interpreter. "Because you can look at it in different ways."
Hayasaka notes that "if you go, 'OK, we need to change everything, make everything new or different,' then there's people who are going to say, 'But that's not the same game anymore, we don't want that.' And on the other hand, if you're too protective about it, too conservative, you keep basically everything the same, people go, 'Well, we've got the original one, we don't need the new game.'"
As such, he reiterates, "getting that balance right is something you really have to think about very hard, work out exactly what to change and whatnot. Everyone's got a different answer."
Dragon Quest 1 & 2 HD-2D Remake isn't without its changes. In fact, Hayasaka has also teased a "new twist" that'll come as a "really big surprise" for veteran fans, so even those who played the original games all those years ago have more to look forward to.
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I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
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