Fallout 3 – hands-on

There was still the matter of the missing son; while The Family claimed he was there voluntarily, they wouldn’t allow me to interrupt the boy’s meditation. Rather than attempt to hack the password to the computer locking the door to his room, I decided to take a more suave approach: speaking to a female member of The Family, I used a Ladykiller dialogue option to persuade her to share the password. I knew that perk would pay off! I gained access to the room and spoke with the boy, who admitted that he’d sought out The Family to join their community of social outcasts. I showed him the letter from his sister, which convinced him to go back home.

As I looted the blasted-apart remains of the raiders in the store, I found a note from my old pal Mr. Burke - it seems he wants me dead for my actions in Megaton. I’m sure I haven’t seen the last of him, but I’ll have to wait until the fall, since Bethesda assures me that the time I spent in Fallout 3 is the most anyone outside of the company will get to play until the game’s release. Did this taste live up to expectations? Absolutely - in fact, I’d say Bethesda has outdone itself with the implementation of VATS, which makes the game more tactical and visually amazing. Perhaps even more importantly, the team nailed the look and feel of Fallout, and despite the dramatic shift in gameplay from the original - that was what truly captivated players a decade ago.

Jul 14, 2008