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  1. Games
  2. RPGs
  3. The Outer Worlds 2

Big Preview: The Outer Worlds 2 – Exclusive access and hands-on with the quirky sci-fi RPG

Features
By Oscar Taylor-Kent published 29 September 2025

Going hands-on with The Outer Worlds 2 and chatting with Obsidian Entertainment, we check in on this long-awaited spacey RPG sequel

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(Image credit: Obsidian Entertainment)
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The Outer Worlds 2 has impressed us so far, and with a stacked year full of RPGs – some, like Avowed, coming from Obsidian Entertainment – it's showing why the developer is a true master of genre. Building on concepts introduced in the first game and a legacy of classic games like Fallout: New Vegas, we're in safe hands with this one.

Key info

Developer: Obsidian Entertainment
Publisher: Xbox
Platform(s): PC, PS5, Xbox Series X/S
Release date: October 29, 2025

We got to go hands-on with the opening of The Outer Worlds 2, and to chat with the developers at Obsidian Entertainment putting it together. There's plenty in this sequel that feels like it coalesces ideas in the first game, but is finally able to deliver on them in a big way, all while delivering an RPG that's epic in scope but dense in the details. Everything is drawn from how you want to roleplay, from the skills you unlock to how you choose to approach situations.

Keep reading to discover our The Outer Worlds 2 Big Preview, the best place to start getting stuck into one of the most anticipated new games of 2025.

The Outer Worlds 2: The Big Preview

The Outer Worlds 2 screenshot showing a bright orange energy gun being fired at two humans

(Image credit: Xbox Game Studios)
Cover Story

I've played The Outer Worlds 2, and forget what you know about the first game because this silly sequel already feels like a bigger and better RPG: Between incredibly slick combat that changes depending on how you want to role play, and razor sharp writing to back it up, this sequel is playing better than ever.

The video

Video

The Outer Worlds 2 video preview: Why not watch what we played as well? Across our preview, we got to go hands-on with a lot of the new systems powering this sci-fi RPG and got a look at what has changed since the first game, and how The Outer Worlds 2 is shaping up to be "much bigger and deeper".

The interview

The Outer Worlds 2 screenshot showing someone holding a two-handed weapon beneath a starry sky

(Image credit: Obsidian Entertainment)
Interview

"The shorthand is New Vegas in space": The Outer Worlds 2 directors double down on Fallout comparisons, and Obsidian isn't worried about setting expectations too high: "It's our pedigree": The comparisons are apt, game director Brandon Adler and creative director Leonard Boyarsky tell us when we discuss how their development on the fan favorite modern Fallout colors their work with The Other Worlds 2, and where this diverges from Avowed.

The Outer Worlds 2 screenshot showing a silhouette facing an eclipsed sun

(Image credit: Obsidian Entertainment)
Dev access

As The Outer Worlds 2 embraces "crunchy" role-playing, its directors say people are "more open" to deeper RPGs after Baldur's Gate 3: "It's good to bring that stuff to the forefront again": Obsidian Entertainment has found themselves not just in a position to make the game they wished the first The Outer Worlds could be, but to return to some of their hardcore RPG roots while doing so.

The Outer Worlds 2

(Image credit: Obsidian)
News

Obsidian is not screwing around with The Outer Worlds 2's Fallout New Vegas comparisons: "The critical path is maybe 10 or 15% of the total content": Obsidian was quick to stress "this isn't New Vegas in space" with the first game, but with this sequel things have taken a change thanks to an increase in scope.

The Outer Worlds 2 screenshot showing the group of companions we'll be adventuring with, surrounded the by the GamesRadar+ Big Preview banner, with an interview logo

(Image credit: Obsidian Entertainment)
Analysis

We asked Obsidian about romance in The Outer Worlds 2, and now I'm a little hopeful the RPG may follow Avowed's example: "It truly does need to be something that's organic": Don't expect lots of smooching in this sci-fi RPG, but if Avowed is anything to go by this developer is still good at crafting party relationships.

The world of RPGs

The Outer Worlds 2 character holding bottle and glass, with the GamesRadar+ Big Preview frame and Reaction sticker

(Image credit: Xbox, Obsidian Entertainment)
Opinion

Channeling big Fallout energy means The Outer Worlds 2 could be the Starfield I always wanted: Obsidian's Fallout pedigree might mean they're able to accomplish what Bethesda couldn't with Starfield and deliver a sci-fi RPG that's truly immersive and not, well, a bit over-scoped.

Holding a gun in The Outer Worlds

(Image credit: Obsidian)
Now Playing

I'm playing The Outer Worlds for the first time because my friend told me it was better than Fallout, and now I'm hyped for the sequel to push it even further: What better time to revisit the original than just before its sequel releases? In many ways, this feels like a blueprint for what Obsidian has managed to pull off this time around.

A player looking out at an alien planet during The Outer Worlds 2.

(Image credit: Microsoft)
Feature

How Obsidian became Xbox's most prolific studio: "There's not a lot of studios at Microsoft that have an entire external developer making the whole game for them": There's a reason 2025 is being called the "Year of Obsidian". With Grounded 2's early access, Avowed, and now The Outer Worlds 2, the studio is proving themselves one of Xbox's biggest hit makers.

The Outer Worlds 2 guide

The Outer Worlds 2 gameplay trailer screenshots

(Image credit: Obsidian Entertainment / Xbox)
Explainer

The Outer Worlds 2 guide: The release of this epic RPG is almost here, and will dominate a lot of our playtime towards the end of the year. With it so close, there's still plenty more we know about the game, from how it will play to the sort of systems to expect, so jump in and devour all of the knowledge we've collected so far.

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Oscar Taylor-Kent
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Games Editor

Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he's also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more.

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