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  1. Games
  2. Roguelike Games
  3. Saros

Saros: The Big Preview – Hands-on and developer access with PS5's roguelike game-changer

Features
By Oscar Taylor-Kent
Last updated 30 March 2026

The Big Preview | The eclipse clears on our new gameplay and Housemarque interview access as we dig into your next PS5 must-play

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Arjun shields up as Prophet blasts out a spiral of yellow corrupted bullets in a Saros boss fight, with the GamesRadar+ Big Preview frame
(Image credit: Sony)
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I love PlayStation's games, but in a portfolio dominated by cinematic adventures there's something refreshing about Saros being staunchly "gameplay first". That's how Housemarque introduces me to its Returnal spiritual successor after I'm ushered into a cinema-room and blasted with some of the prettiest, scariest particle effect bullets I've seen in my gaming career. Thee hours later, having devoured the game's opening for myself, I'm blown away. Oozing confidence, Saros is so far one of the best PS5 games yet, and a first-party triumph. It feels poised to stick the landing.

Described to me as a "a dream project by a dream team", Housemarque has made it clear to me that Saros wouldn't exist without the Finnish studio's 30-year history behind it, of iterating, tinkering, and honing its devotion to twitchy action. Which doesn't mean there's no narrative to speak of. Lead character Arjun Devraj is played by Rahul Kohli, so there's star power there. But, helping it stand out from the other PS5 games I love, the story is "like an onion", layered, and up to the player to peel back if they so wish. Otherwise, you can jump back in for roguelike run after run.

Each run through the deadly environments in Carcosa is random, but still has the touch of designers. Housemarque explains these are "handcrafted levels, reassembled each run", and at times that comes across as I enjoy navigating spaces but also sometimes in how I don't think about it. With chaotic firefights constantly happening, I'm never getting lost in its beautiful spaces (with visual effects powered by Housemarque's own Graphite pipeline).

Each of Saros' roguelike runs aims to be about 30-minutes long, I'm told, but the strong loop that respects my time and enables constant forward momentum means I'm likely to devote many hours to running it over and over again. I've unpacked my time spent playing Saros early across multiple features, diving into everything you need to know about this Returnal follow-up, which is shaping up to be one of the most exciting new games of the year.

Read on below for the Saros Big Preview, our final deep dive into PS5's next must-play ahead of its April 30 release.

Saros: The Big Preview

Arjun Devraj stands in front of an eight-armed figure in front of an eclipse in key art for Saros, covered with the GamesRadar The Big Preview frame

Start Here
Hands-on with Saros

With Saros, Housemarque has evolved on everything I loved about Returnal while also being a huge step forward. Not only does it feel like a development team more comfortable with the PS5 hardware, but Arjun's shield combat and armor progression makes each roguelike run feel like they matter more than ever. Constantly teasing me to dive into danger, I'm excited to jump back in.

Arjun runs towards Bastion in Saros, using his blue shield to absorb a spiral of blue orb bullets, with the orange GamesRadar+ Big Preview frame

Interview
Shield combat detailed

Saros isn't just about dodging and shooting, but shielding up as well. It might seem simple on the surface, but "that one thing changes everything," lead game designer Abebe Tinari tells me. Adding nuance to every firefight, each clash with the dangers of Carcosa is another opportunity to skirt certain death in exchange for supercharged power-ups, so you can blast enemies back.

A flying blue enemy shoots yellow orbs in front of a fiery eclipse in Saros, with the orange GamesRadar+ Big Preview frame

Dev Access
Powering the eclipse

Saros' world-altering eclipse "has both a gameplay and narrative purpose" its game designer tells me, and it's already pulling me back into this roguelike. I speak to lead game designer Abebe Tinari and narrative designer Khalil Osaimi about building the mysterious eclipse mechanic, from how each environmental change it brings affects the narrative to balancing a gameplay "escalation".

Arjun looks up at Primary in The Passage in Saros, a snake-like mechanical AI with a coffin-shaped head, with the orange GamesRadar+ Big Preview frame

Interview
Refining the loop

Saros aims for bite-sized 30-minute runs, and the cool-off makes you "ready for another", its game designer tells me. I speak to Housemarque about building a Returnal follow-up that re-evaluates its approach to difficulty. Saros has both permanent progression and shorter runs, all leading to a bite-sized approach that asks the players to decide on their difficulty through embracing risk.

New Saros Gameplay

Dive Deeper into Saros

Arjun's eye reflects a yellow spiral of corrupted bullets in a Saros cinematic, with the orange GamesRadar+ Big Preview frame

In pursuit of the ideal roguelike, Saros runs are shorter than Returnal's as Housemarque wanted to "keep the feeling of danger" and "reduce the feeling of helplessness"

Arjun runs at Prophet shooting a smart rifle while avoiding blue bullets in a Saros boss fight, with the orange GamesRadar+ Big Preview frame

Saros throws anything that slowed Returnal down out the door, meaning it'll be tough for other games to keep pace with my most anticipated PS5 game of 2026

Arjun blasts through the Ancient Depths in Saros, an abandoned, mechanical mining environment, while avoiding orbal energy blasts, with the orange GamesRadar+ Big Preview frame

7 reasons why Saros has me hooked on its eclipse-powered roguelike runs, and why it might be PS5's most impressive release of the year

Laser beams shoot over head as Arjun battles machines in the Ancient Depths in Saros, with the orange GamesRadar+ Big Preview frame

Saros lets you keep upgrades when you loop, but that just means this twitchy shooter can be challenging in brand new ways

Arjun speaks with a crew member in The Passage in Saros, with the GamesRadar+ Big Preview frame

Saros: Everything we know so far


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CATEGORIES
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Oscar Taylor-Kent
Oscar Taylor-Kent
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Games Editor

Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he's also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more.

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