The skies have turned blood red...
Before you say anything, yes--there are currently three Dead Island games in development. Dead Island 2 is the continuation of the main series, DI: Epidemic is the MOBA spin-off, and Escape Dead Island is coming to PS3, 360, and PC this fall. So what makes this Dead Island different from the rest? A lot, actually: it's third-person, cel-shaded, primarily stealth-based, and extremely trippy. As in, not-sure-whether-or-not-this-is-real trippy.
Rather than a first-person zombie slash-'em-up, Escape Dead Island takes a surreal survival-horror approach, with an emphasis on exploration. After a shipwreck, you wake up as Cliff Calo, a young videographer hoping to find out what happened after the zombie outbreak on Banoi (as seen in the original DI). Only, something is very wrong with Calo's mind--he seems to be drifting in and out of reality, reliving the same day in a constant loop but retaining the gear he finds strewn about the island of Narapela. Calo's weakening grip on sanity mirrors Isaac Clark's trauma in Dead Space; he’s a lone everyman in radio contact with his friends, forced to face hordes of freakish zombies all by himself. The core of the Dead Island experience--a hellish zombie apocalypse in a gorgeous tropical setting--is here, but Deep Silver's Will Powers says the game is more in line with a "Groundhog Day meets Memento" kind of mysterious, cerebral horror.
The concept definitely has me intrigued--and with the unpredictable insanity sequences (where Calo starts seeing everything in red, black, and white), object-based exploration, and a colorful cel-shaded look, it reminds me of another 2014 release I'm stoked for: D4. Escape Dead Island is said to offer 18 hours of strictly single-player content, all at the budget price of $40. Sounds like the kind of creepy mind trip I could get into.
Check out the following screenshots for additional info!