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  1. Games
  2. Action Games
  3. God of War
  4. God of War Laufey

God of War Laufey's Faye allowed Sony Santa Monica to merge the series' old and new eras: "Can I have chocolate and peanut butter together?"

News
By Kaan Serin Contributions from Josh West published 13 June 2026

"I definitely cut my teeth on the first God of War"

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God of War Laufey trailer screenshots
(Image credit: Sony Interactive Entertainment)
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In many respects, God of War Laufey is merging the series' old and new games, its Norse and Greek eras, and it's in large part thanks to the game's new protagonist Faye, according to game director and long-time God of War developer Ariel Lawrence.

While speaking to GamesRadar+ about the upcoming PS5 game, Lawrence touched on how Faye's new move set allowed Sony Santa Monica to play around with the original trilogy's more mobile and aerial combat, while still holding on to the newer game's more serious tone.

"I mean, I definitely cut my teeth on the first God of War," Lawrence says, pointing to how much she loved the original games' "pick up and play aspect." Juggling enemies, chaining combos, and having dynamic movement options "was always something that I love doing," she adds.

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But Lawrence is also a fan of God of War (2018) and GOd of War Ragnarok's "more kind of grounded, visceral, just really up close combat," as many people are. "I like both of those things, so it's really one of those, 'Can I have chocolate and peanut butter together, right?'"

When it came to choosing a protagonist that can effectively fuse together the series' stylish roots and newer, grounded tone, Lawrence had a few questions. "What does it look like for those things to come together, and who can do that the best for us? And, you know, offer that agility, that flexibility, but still, you know, stand toe to toe with who we need to?" Faye was the eventually the answer.

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  • Faye stands on a cliff overlooking Everwhen holding a sword with a ribbon attached and standing next to a jelly cube in key art for God of War Laufey, with the orange GamesRadar+ Summer Preview 2026 frame God of War Laufey is exactly how I want the series' combat to evolve, from classic air combos to ruthless soul-punching
  • God of War Laufey God of War Laufey is "every bit as God of War as all of the things that we've done," says director

God of War Laufey director says there's "definitely" some "long-term potential" in bumping into the many gods that Kratos has butchered

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CATEGORIES
PS5 Platforms PlayStation
Kaan Serin
Kaan Serin
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

With contributions from
  • Josh WestEditor-in-Chief, GamesRadar+

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God of War Laufey
God of War God of War will "always tell stories about Kratos," says Sony Santa Monica creative lead Cory Barlog
 
 
Faye stands on a cliff overlooking Everwhen holding a sword with a ribbon attached and standing next to a jelly cube in key art for God of War Laufey, with the orange GamesRadar+ Summer Preview 2026 frame
God of War God of War Laufey is exactly how I want the series' combat to evolve, from classic air combos to ruthless soul-punching
 
 
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