Gears of War: E-Day brings back a feature the series hasn't supported in over 10 years, and The Coalition says making it work was "a huge investment"
It's been 15 years since a mainline installment to the Gears of War series supported four-player campaign co-op. Developer Epic Games introduced the experiment back in Gears of War 3, the game which chronicled the desperate last stand of Marcus Fenix and Dominic Santiago. It's fitting then that four-player co-op returns as The Coalition prepares to chronicle the origin of the most beloved bromance in video game history.
Gears of War: E-Day is set to launch on October 6, 2026, for PC and Xbox Series X. Players across both platforms will be able to explore the emergence of the Locust together, in either four-player online or two-player split-screen configurations. Creative director Matt Searcy tells me that taking E-Day in this direction wasn't without its technical challenges, but he believes it's the right move for what is undoubtedly the studio's most ambitious entry during its decade-long stewardship of the series.
"I'm not gonna lie, it's a huge investment," says Searcy. "We made the decision to support four player co-op to reflect an aspect of how the core Gears DNA feels. Our stories are almost always about a four-person squad, right?" He's not wrong, and yet it is exceptionally rare for Gears to look all that far beyond the perspective of the Fenix family. That's going to change in E-Day.
"We set a goal from the very beginning of development that we wanted you to be able to play as every single character. So in our campaign, you can pick any of the characters from the story – the story will be told entirely from that perspective, and you'll never leave their side." The characters Searcy is referring to here are, of course, the returning Marcus Fenix and Dominic Santiago, COG veterans of the Pendulum Wars, alongside the world-weary Mags Carter and rookie Lucas Reyes.
Together they form Bravo Squad, fighting to survive as the city of Kalona crumbles beneath the Locus Horde. "It's a very intimate approach to following a larger world event," Searcy adds. "And it's kind of like Band of Brothers or Saving Private Ryan, where you're following this group and they aren't always going to be in the right place at the right time."
For Gears of War: E-Day, which has a campaign set entirely in a single city location, making a game that can support up to four players has pushed The Coalition to rethink how it builds environments. "We have had modes that have supported four-player co-op in them in the past and clearly they work, so this was all about building the right spaces at the right sizes. You know, we build to make sure the game plays great in single-player, in two-player co-op, and then in three- and four-player co-op as well."
"We love single-player games, and Gears is built so that you can play it that way and have an amazing time. Our mechanics are designed in single-player, you'll have the squad there with you, and the game will play great if you're on your own. But we really believe in the co-op experience too, as you get to try different tactics and experiment with multiple things at once in our larger combat arenas – it's a lot of fun," says Searcy.
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We'll see how the return to four-player co-op campaign works for ourselves come October 6, 2026. Although PlayStation owners won't be able to get in on the action, as Gears of War: E-Day is now an Xbox console exclusive – meaning you'll need a PC, Xbox Series X, or an active Game Pass subscription to be there for the day that Sera changed forever.
Gears of War: E-Day is now a console exclusive, making it one of the most anticipated upcoming Xbox Series X games of 2026.

Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.
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