Nintendo could sell upwards of 20 million Switch 2 units, as the company reportedly turns to Samsung to help manufacture chips for the new console

Holding the Nintendo Switch 2
(Image credit: Future / Nintendo)

As Nintendo gears up for the long-awaited release of the Switch 2, it appears the company is possibly turning to Samsung for help manufacturing chips for the new console – a move that might point to the potential of higher sales than previously predicted.

In the company's recently unveiled end-of-year financial results, Nintendo shared its fiscal forecast for a post-Switch world, predicting that the Switch 2 will sell 15 million units and 45 million games within the new console's first year. That number could end up being much higher, however. As reported by Bloomberg, Nintendo has apparently turned to Samsung for help in manufacturing chips for the Switch 2.

Revealed by an anonymous source said to be "familiar with the matter," the new partnership in making chips for the Switch 2 between Nintendo and Samsung could mean more console sales overall between its June 5 release and the next year – in fact, the collaborative effort may result in a production pace quick enough to ensure upwards of 20 million sales of the Switch 2 by March 2026, according to Bloomberg's source.

Nintendo has yet to confirm or deny claims of working with Samsung on chips itself, telling Bloomberg it doesn't disclose its suppliers and won't be providing any further information regarding production that goes beyond what the public fiscal results revealed at the beginning of the month. There's no telling how many units will truly sell, whether 15 or 20 million, but if Switch 2 pre-orders thus far offer anything to go by, the future looks bright for Nintendo.

Here are some of the most exciting upcoming Switch 2 games to look forward to.

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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