Accused of using AI in World of Warcraft: Forever videos, Blizzard employee says "hell nah" – we have "real team members"
"We don't use AI on ANY social content we make"
On the journey to the big World of Warcraft: Forever release next month, Blizzard has been working hard on social media advertisements for the new MMO – advertisements it assures fans do not contain any generative AI content.
The company's digital marketing manager confirms as much on X, explaining that they've seen some of the controversy the WoW: Forever ads have sparked online, with allegations of gen AI use – but it's all unfounded.
"Not seeing much discourse here on X, but there have been comments on whether or not we use AI in these videos," they write. "That's a big hell nah." Why would they, when they have real creatives at hand?
Not seeing much discourse here on X, but there have been comments on whether or not we use AI in these videos. That’s a big hell nah. We have real team members writing scripts, getting and editing footage, and I’ve been in recording booths with our VO actors every week.October 14, 2026
As they put it, "We have real team members writing scripts, getting and editing footage, and I've been in recording booths with our VO actors every week."
They're not alone in assuring the community of it, either. World of Warcraft's social media manager chimes in with his own post, stating, "To add, we don't use AI on ANY social content we make. Big hell nah indeed." And, honestly, that's great news, to say the least.
To add, we don't use AI on ANY social content we make. Big hell nah indeed.October 14, 2026
It's a bit of a strange time right now in the game development scene and elsewhere, with many suddenly announcing their support of gen AI amid widespread layoffs.
Epic Games immediately springs to mind, having unveiled a new "vibe coded" version of its launcher just yesterday while company CEO Tim Sweeney spoke on a "huge pivot" at the studio toward "maximum AI acceleration" – so, yeah.
I, for one, am pleased to learn that other developers and publishers – like Blizzard here – are shying away from the controversial tech and opting to support their own creative staff, even if it's for something as simple as social media advertisements.
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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