World of Warcraft: Forever devs have "no plans" to implement Tokens or level boosts, confirms Blizzard, as "the journey is so important"
"The journey really is what the game is"
Blizzard finally lifted the veil on World of Warcraft: Forever this past weekend at BlizzCon 2026, giving fans a taste of the official Classic+ (so to speak, anyway) that we're getting – one that apparently thankfully won't feature real-money currency like Tokens.
Clayton Stone, associate production director on WoW Classic, confirms as much in a recent interview on Forever with content creator Destin Legarie (below). The lead also says that there won't be any purchasable experience boosts, either.
He describes how Blizzard has "no plans for anything like a WoW token or a boost" in any online shop – and, even though I'm thankful myself, I do wonder why… but Stone says it's all about the "journey" to the top.
"The journey really is what the game is," he says. "I mean, the endgame is amazing… the endgame is epic. It's awesome. And, all the stuff we've done with the endgame is amazing, but the journey is so important and you play the game or you get better at the game by playing the game and it's all about that level 1 to 60 journey and the people you meet along the way."
That's why Blizzard is staying away from quick boosts.
"We've implemented these systems to really reinforce that because there's some players who just love that journey."
Honestly, I do get it, and while I'm thrilled at the prospect of less microtransactions (if you can call Tokens that, I guess), I am a bit worried that this decision won't, well, last forever.
I'm not alone in my concerns, either, as folks over on Twitter discuss World of Warcraft: Forever's lack of Tokens and what it might mean.
"'No plans' doesn't seem too convincing or permanent to me," reads one comment. "I'm still pretty sure they will be in the game sooner or later." Another speculates, "No plans is basically 'next year,'" while various replies similarly ponder whether Blizzard's choice of words here could pave the way for such real-money purchases later down the line.
There are also some worries about bots and the like, which are more than understandable.
So, how will this all play out? There's no way to really tell until World of Warcraft: Forever releases this November, but I've got my fingers crossed that Blizzard is indeed making the right move… and will stick with it, too.
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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