Architect of Sony's disastrous 'live-service push' says failures are good actually, because now there's "more rigorous and more frequent testing"

Concord
(Image credit: Firewalk Studios)

PlayStation boss Herman Hulst has said that live service failures are good for the development of their future attempts.

One of Sony's first major pushes into the live service space was Concord, and for those of you who managed to miss out on the fiasco, it was pulled offline after two weeks of being out, and not long later Sony killed the game and the studio behind it, meaning that the eight years of development time were basically for nothing. Concord was not a bad game, it was well made and relatively bug free, but various factors (bad marketing, a paid title in a genre full of great free ones, bit generic) led to it being a disaster that makes the original Cyberpunk 2077 launch look tame.

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Scott McCrae
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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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