Vampire: The Masquerade - Bloodlines 2 devs aren't "making GTA," so fans of the original action RPG shouldn't expect a "big, open world, sprawling game where the horizon is your limit"

A vampire from the new game, Vampire The Masquerade: Bloodlines 2.
(Image credit: Paradox Interactive)

Long-awaited sequel Vampire: The Masquerade - Bloodlines 2, developed by Still Wakes the Deep studio The Chinese Room and published by Paradox Interactive, arrives this fall – but don't go into it expecting a massive, open-world experience.

When it comes to the Bloodlines follow-up, the developers are prioritizing quality over quantity, so to speak. Art director Ben Matthews reveals as much in a recent interview with Game Informer, explaining how The Chinese Room isn't trying to make another Grand Theft Auto 6 – it's all about attention to detail and not size.

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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