Vampire: The Masquerade - Bloodlines 2 devs aren't "making GTA," so fans of the original action RPG shouldn't expect a "big, open world, sprawling game where the horizon is your limit"

A vampire from the new game, Vampire The Masquerade: Bloodlines 2.
(Image credit: Paradox Interactive)

Long-awaited sequel Vampire: The Masquerade - Bloodlines 2, developed by Still Wakes the Deep studio The Chinese Room and published by Paradox Interactive, arrives this fall – but don't go into it expecting a massive, open-world experience.

When it comes to the Bloodlines follow-up, the developers are prioritizing quality over quantity, so to speak. Art director Ben Matthews reveals as much in a recent interview with Game Informer, explaining how The Chinese Room isn't trying to make another Grand Theft Auto 6 – it's all about attention to detail and not size.

"One thing we really wanted to pay attention to was quantity of detail over scope," explains the lead in regards to the game's take on Seattle.

That's why in Bloodlines 2, players aren't able to go wherever they please in the city. If they approach the map's borders, the mark on protagonist Phyre's hand will stop them from going any further. "We're not making GTA," continues Matthews. "This isn't a big, open world, sprawling game where the horizon is your limit." Making the sequel's version of Seattle as immersive and dense as possible took priority over expansion for exploration's sake.

"That was something we really paid attention to," as the art director describes, "to try to make everything as dense [as possible]." As a longtime fan of both the original Vampire: The Masquerade - Bloodlines and World of Darkness in general, it makes sense to me. After all, these are games that largely prioritize story and the role-playing experience over exploration, like in, say, Skyrim or even The Witcher 3. It's simply a different sort of title.

Thankfully, there's not long left now until we get to dive into Vampire: The Masquerade - Bloodlines 2 and experience its setting for ourselves. After all, the sequel releases in October, leaving just a few mere months before its hotly anticipated launch.

After 7 years and the "increasingly likely" chance it'd be sold off, Vampire: The Masquerade - Bloodlines 2 developer The Chinese Room is once again an independent studio

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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