Borderlands 4's launch "was a bit softer than we would've liked" partly because of PC performance issues, Take-Two CEO says, but "we're immensely proud of Gearbox" anyway

Borderlands 4
(Image credit: 2K)

Take-Two Interactive CEO Strauss Zelnick says Borderlands 4 didn't achieve the launch numbers the company was hoping for, partially due to PC issues, but it's still proud of Gearbox for its accomplishment regardless.

"While we experienced some challenges with optimization of performance on PC, Gearbox has been addressing these issues and releasing updates to improve gameplay," Zelnick said in the latest Take-Two investor presentation. "We're confident that Borderlands 4 will achieve strong unit sales over its lifetime."

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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