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Nioh 3 isn't trying to be an Elden Ring behemoth: producer says with a true open-world map "it would no longer be Nioh 3," but tighter "open-field" design makes it shine

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By Scott McCrae published 5 June 2025

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A screenshot of the upcoming PS5 game, Nioh 3
(Image credit: Team Ninja)
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Last night's State of Play affirmed to me that Team Ninja simply doesn't stop. Rise of the Ronin was released just over a year ago (with a PC Port showing up a few months back), the studio released Ninja Gaiden 2 Black and a new Dead or Alive dating sim earlier this year, and the team is working on Ninja Gaiden 4 with Platinum Games. Now, though, the mad lads have only gone and announced that Nioh 3 is on the way.

However, despite Rise of the Ronin being an open-world release, Team Ninja has confirmed that Nioh won't be following in its footsteps. Speaking to 4Gamer (translated by Automaton) Nioh 3’s general producer Fumihiko Yasuda talked about the decision to go with what they call "open-field" design as opposed to a full-blown open world.

The original Nioh Games were more linear than this upcoming sequel is pegged to be, and Yasuda claims that the studio did this in service of creating "a seamlessly connected Nioh" to give players the freedom to explore.

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  • Nioh 3 samurai deflects an arrow I was going to play the Nioh 3 demo for 30 minutes – I played 5 hours, and this Soulslike is blowing me away at 120 FPS
  • A pudgy cat stands on the player's arm in Nioh 3 and emits a warm glow, with a rickety wooden bridge in the background, cropped Nioh 3 review: "Brutal clashes across wide maps avoid retreading Elden Ring – this is all demon killer, no filler"
  • Key art for Nioh 3, showing the hero standing on a rocky cliff outcrop with sword in hand surrounded by spider lilies, while looking ahead at a feudal Japan castle covered in a red energy from the sky, dark growths overtaking the nearby landscape, with the GamesRadar+ Big in 2026 branding frame Nioh 3 is already locked in as my favorite Soulslike of 2026, feeling like Team Ninja's response to Elden Ring with its open exploration and intense yokai clashes

However, when it comes to a proper open world, Yasuda said the team thinks that style would be contradictory to what Nioh is, describing it as "a dense, die-and-retry experience." He adds, "If we were to dilute the map’s density to capture the vastness of an open world, it would no longer be Nioh 3. If we’re making Nioh 3, the density and craftmanship of the gameplay are non-negotiable."

The team is balancing this out for Nioh 3 with the introduction of hells, which are areas within the larger map that are densely packed and challenging, much like an original Nioh level. Hells are described by Team Ninja as "high-risk, high-reward zones" and are "areas corrupted by the intense spiritual energy of yokai."

But you'll be able to see that for yourself, because despite releasing in 2026, Nioh 3 has a demo available right now if you can pull yourself away from that Switch 2 .

Oblivion Remastered's first patch is out now in beta to iron out the RPG's janky charm, and Bethesda is already working on another one that "will focus on performance."

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Scott McCrae
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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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