The complete history of Grand Theft Auto

Grand Theft Auto: Liberty City Stories
PSP / PS2 / October 2005

But these things clearly aren’t revolutionary, no matter how welcome. What was amazing is that Liberty City itself didn’t need to change - and bar the placement of a few ramps and the opening of a few doors, it didn’t. The fact is, Liberty is a place of such astonishing definition, character and detail that you only need change the start/end point of a mission and the player will see new things, experience new challenges, and face new difficulties anyway. Vast areas of the city never needed to be visited at all in GTA III. Now they did. What other game could offer exactly the same locations and remain fresh?

Yet LCS did more than simply change the start points of GTA III’s events. It added new missions, new characters, new storylines and - holy of holies - a multiplayer mode, the first of GTA’s 3D era. Featuring races, objective-specific battles, deathmatches and more, it was the first (official) party in a truly populated GTA city. Sweet. Liberty City Stories was ported back to PS2 in June 2006.