How long is Marvel's Spider-Man 2?
The full length of Spider-Man 2, including both story and side content
How long is Marvel's Spider-Man 2? Well, that time to beat will vary significantly depending on whether you're just aiming to finish the story, or whether you're out for 100% completion. Spider-Man 2 isn't quite as big and extensive as some of the open world games out there, but for some that might be a good thing, especially with NG+ as an option for those who want to extend their experience. Below I'll lay out all the numbers and time estimates, so you know how long your adventure will take!
How long to beat Spider-Man 2?
How long it takes to complete Marvel's Spider-Man 2 will depending on the playthrough you're aiming for, but breaks down like this:
- Just story: 12-15 hours
- Standard playthrough: 15-18 hours
- 100% completion: 24-28 hours
Marvel's Spider-Man 2 might be a shorter, snackier game than some were expecting, especially in a world of 50+ hours games. For a world with plenty of collectibles and side missions, like Spider-Man 2 Spider Bots and Spider-Man 2 Mysteriums, it's still easy to digest, with a lot of small things to do, rather than anything with a daunting scale to power through.
The game also has some replayability thanks to Spider-Man 2 new game plus currently, as once you beat it the first time you can unlock a new difficulty level, "Ultimate", allowing players to take their skills and abilities and apply them to a far more perilous level of challenge.
However, if you're just in it for the story and a bit of extra side stuff, maybe swinging around the city just vibing for a while, you'll probably be finished before the 20 hour mark. Admittedly, difficulty and player skill level does factor here - there's a few difficulty spikes here and there, and generally it is a little more challenging than the previous game, especially later game. But you can always adjust the difficulty in the settings to bring it to a level you're comfortable with.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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