"We set out to push the Unreal Engine 4 codebase to its absolute limits" with 60 FPS on midrange PCs "without the need for fake frames," says dev delaying its "incredibly ambitious" shooter with "tens of thousands" of enemies

Kingmakers
(Image credit: Redemption Road Games)

Redemption Road Games has delayed its medieval shooter Kingmakers because it needs more time to deliver on its "incredibly ambitious" and technically demanding premise. The game was previously scheduled to launch on Steam on October 8, and currently does not have a new release date.

Kingmakers lead coder Ian Fisch shared a detailed explanation for the game's delay on Steam, at once hyping up what indeed sounds like a genuinely innovative game while also admitting that the developers simply need more time to stick the landing.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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