God of War Ragnarok lead says AAA studios should "diversify into double-A and single-A, and then perhaps indie" even if blockbuster releases result in "potentially really large" payoffs

God of War Ragnarok
(Image credit: Sony Santa Monica)

Former Santa Monica Studio co-head and director of product development, Meghan Morgan Juinio, who was a producer on God of War Ragnarok, says more AAA studios and publishers should invest in low-budget projects to "diversify" their portfolios.

Talking to Game Developer, Morgan Juinio said smaller scale projects don't need to displace blockbuster franchises like Call of Duty and God of War, which yield "potentially really large" payoffs, but argued, "there's an opportunity right now for all of us, at any level, to really look at the strategic long-term view." Specifically, she said there's a lot of potential in indies and AA games backed by major studios.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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