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  1. Games
  2. RPGs
  3. Clair Obscur: Expedition 33

Clair Obscur: Expedition 33 director says AAA-sized "scope and budget" might have made it worse, actually, because "not artificially padding out the game time excessively" was key to the RPG's success

News
By Anna Koselke
Published 8 October 2025

It could've created "a less engaging game for our players"

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A man looking straight ahead during one of the best Xbox Series X games, Clair Obscur: Expedition 33
(Image credit: Kepler Interactive)
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Clair Obscur: Expedition 33 may not have had a big AAA budget, but according to Sandfall Interactive, that might actually be a good thing – it could be what allowed the developers to create an RPG that's genuinely engaging.

Speaking in a recent interview with Automaton, creative director Guillaume Broche confirms as much as he explains why he doesn't think the team would've wanted "unlimited" resources. "I don't think we would have wanted to radically add unnecessary content or change the overall scope of our game," admits the lead. According to Broche, the smaller scope Sandfall had to work with helped make it a fun game – one without any "padding" to waste fans' time.

"I think part of the reason some fans enjoyed their time with our game was how we tried to respect the players' time by not artificially padding out the game time excessively," says Broche. "In some ways, having a limited budget and resources is helpful to narrow down the scope of a title and distill the vision to the core elements that make it great, and maybe having unlimited scope and budget would've made it a less engaging game for our players."

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The director concludes, however, "It's hard to know!" As a fan myself, I'd argue he's right – and I'm likely not alone, either. Former PlayStation head Shuhei Yoshida called Clair Obscur: Expedition 33 a "perfect balance" of AAA ambition, AA budget, and "independent vision" earlier this year. Sandfall COO and producer François Meurisse also spoke on the topic of AAA budgets himself, saying games backed by big money don't always work.

I'm reminded of what Jon Bellamy, newly appointed CEO of RuneScape creator Jagex, said recently, too – that you can use "a tenth" of the AAA "$400 million budget" and still get "not so different results" if you do it right, citing Clair Obscur: Expedition 33 as an example. It's safe to say Sandfall certainly did make use of its smaller (in comparison to AAA titles) scope and budget, and the devs are still hard at work, as their new major update proves.

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  • Gustave and Maelle in a red environment Clair Obscur: Expedition 33 lead doesn't "care" if his next game isn't as popular as the GOTY RPG
  • Gustave fights a mime Clair Obscur: Expedition 33 devs were told that "no one" would like one of the RPG's best systems
  • Verso in Clair Obscur: Expedition 33 Clair Obscur: Expedition 33 lead "was crossing fingers" for other "super creative games" to win GOTY

Playing one of this year's best new games yet? Here are our best Clair Obscur: Expedition 33 tips to read if you're diving in.

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CATEGORIES
PC Gaming Xbox Series X PS5 Platforms Xbox PlayStation
Anna Koselke
Anna Koselke
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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