Borderlands 4 laughs in the face of Borderlands 3's 1 billion guns as Gearbox says there's 30 billion this time, which the devs kept track of using a Matrix-style "wall" of weapons
Don't get too attached
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
I hope you weren't planning on getting too attached to any one weapon in Borderlands 4, because Gearbox is touting the 30 billion number this time around.
Since Borderlands was birthed onto the scene back in 2009, the series' go-to talking point is just how many guns it has. It started with 87 bazillion (17,750,000) guns in the original game, and since then, the number of guns has grown with each entry at a pace equal to how much worse the comedy has gotten, with Borderlands 3's 1 billion. And now that we're two console generations ahead and procedural generation has gotten way more elaborate, Gearbox is now touting even more guns.
Speaking to the Epic Games Store, Gearbox Software Art Director Adam May explained the process this time around. One of Borderlands' biggest features was that weapons were split by specific manufacturers, and this was a good way to tell what type of gun you're about to pick up by sight. For Borderlands 4, you'll be able to mix and match manufacturer parts, as May explains, "You can have a Daedalus underbarrel on a Maliwan shotgun, and suddenly you have Daedalus and Maliwan visually on one weapon."
Gearbox producer Anthony Nicholson recalls that the game's art director, Jimmy Barnett, created a "wall of guns" akin to The Matrix (or Conker's Bad Fur Day). "It was this really large gun map where you could see all of the individual parts for all the individual guns, for all the individual manufacturers," Nicholson explains. He adds that the room was created "so you could see how each of those things were and how we could have those combinations roll together and how they would work – the slides, the animators, the actions, the art all fitting together. Because a certain gun, if it pumps one way, but there’s a long barrel that goes on the bottom, obviously those parts can’t go together."
Granted, as someone who doesn't love the loot aspect of Borderlands (or the comedy, so maybe the series isn't for me), this amount of weapons just screams that there's no point sticking with anything until the endgame.
Weekly digests, tales from the communities you love, and more

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


