Dying Light: The Beast's "360 approach" to stealth combat is "maybe better" suited to this series than Far Cry, according to Techland's ex-Ubisoft game director

Dying Light: The Beast screenshot of The Baron raising Kyle's chin with a knife
(Image credit: Techland)

Dying Light: The Beast's open ended approach to combat lets you tackle encounters a variety of ways, from full-on stealth to fire and brimstone – and Techland director Nathan Lemaire reckons this freedom of choice is even better suited to Dying Light than Far Cry, which he also worked on.

In a sit-down with GamesRadar+, Lemaire gives a couple of examples of how Dying Light: The Beast lets you approach dangerous situations in your own way, and inevitably, on the fly. In other words, the "360 approach."

Even in the nighttime sections of the game – typically when you would want to be stealthy, as it's when enemies are most dangerous – there are, uh, alternative methods of dealing with threats.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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