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  1. Games
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  3. Clair Obscur: Expedition 33

Clair Obscur: Expedition 33 director says the J'RPG has "very Japanese" gameplay, which makes it possible to play "without taking a single hit": "Even if I'm told it's impossible, I want to keep trying"

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By Ashley Bardhan published 18 December 2025

Unleash the no-hit runs

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An RPG party strolls through a whimsically colorful fantasy landscape.
(Image credit: Kepler Interactive)
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Clair Obscur: Expedition 33's turn-based and parryable combat is one of the game's most memorable aspects, and director Guillaume Broche says that's partly because French studio Sandfall Interactive made a surprisingly "very Japanese" design choice while constructing it.

Broche describes Sandfall's philosophy toward combat in a new Japanese Denfaminicogamer interview, translated by Automaton. The interview also features Capcom veteran Hiroyuki Kobayashi, who's now leading Stupid Never Dies studio GPTRACK50. Both Kobayashi and Broche agree, Expedition 33 is sort of like Sekiro with a beret and cigarette.

The RPG's willingness to immediately overpower you with a devastating boss battle is uncommon "in Western games," says Broche. "One of the reasons I love JRPGs is precisely this experience of challenging something and eventually overcoming it. Even if I'm told it's impossible, I want to keep trying, even if it takes me three days. And when I finally win, I become overwhelmingly stronger. That feeling is irresistible."

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  • Clair Obscur: Expedition 33's Gustave in a French-inspired outfit Clair Obscur: Expedition 33 director says the award-sweeping hit is "very different from traditional JRPGs"
  • Clair Obscur: Expedition 33 lead Gustave faces a gommage Clair Obscur: Expedition 33's director was "surprised" that someone managed to beat the RPG's most infamous boss without cheesing
  • Clair Obscure Expedition 33 Clair Obscur: Expedition 33 lead says the secret of the J'RPG's success is to "not care too much about the players"

This design philosophy works in the opposite direction for Broche, too – if Expedition 33 can crush you, you should also be able to bend it until it snaps. Kobayashi notes that having to always stay attuned to boss patterns gives players the tools they need to be able to "beat the final boss at Level 1," while Broche says it's "a game that can be cleared without taking a single hit."

"During the design phase," he says, "we first considered, 'Can a boss using this mechanic be defeated without taking any damage?' If the answer was no, we didn't use that mechanic in the first place."

Phantom Blade Zero lead says the advice he's taking from Clair Obscur: Expedition 33 leads is to "cut things" from the kung fu action RPG and "polish the rest."

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Ashley Bardhan
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Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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