Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
A close-up shot of Pinhead from Hellraiser
Horror Games Upcoming horror games for 2026 and beyond
Upcoming PC games for 2026 showing Leon Kennedy in Resident Evil Requiem, marines in Warhammer 40,000: Dawn of War 4, Coen in The Blood of Dawnwalker, and a woman's face in Control Resonant
PC Gaming Upcoming PC games: New PC games for 2026 and beyond
Hades 2
Roguelike Games The 25 best roguelike games to play right now
A woman in a underwater machine waving during the cinematic teaser for Subnautica 2.
Survival Games Subnautica 2: Everything we know about the new underwater survival game
Upcoming indie games for 2026 showing images from Mixtape, Toem 2, Find your Words, and Grave Seasons
Games Upcoming indie games for 2026 and beyond
Big Walk screenshot showcasing a couple of characters squatting on the beach in front of a key thing
Co-op Games Big Walk could be your next Peak-like obsession
Jurassic Park: Survival announcement screenshot with a woman holding a flare and a roaring T-Rex.
Stealth Games Jurassic Park: Survival – Everything we know so far about the new Jurassic Park game
No Man's Sky promotional images for the new Remnants expedition update
Survival Games I became a space trash collector in No Man's Sky and fell in love with a community doing the same
Minecraft key art showing Steve holding a pickaxe.
Adventure Games The 25 best crafting games to play in 2026
Arc Raiders character holding golden sledgehammer on dark blue starry background
Third Person Shooters Arc Raiders lead says "revisions are probably required" on uneven events which have just become a camper's dream
Slay the Spire 2
Roguelike Games Slay the Spire 2 scares devs into early release after fearing losing fans to "an absolute juggernaut in our own genre"
A woman in a space helmet stares at something off the screen in Arc Raiders
Action Games "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
Subnautica deep sea
Adventure Games 10 Games like Subnautica that'll plunge you into mysterious worlds
Arc Raiders characters with shotgun and revolver
Third Person Shooters Arc Raiders players make a plea to Embark: don't let PvP in trios poison your solo "aggression-based" matchmaking
Arc Raiders Cold Snap event
Third Person Shooters PvP is the reason Arc Raiders works – love it or hate it, even Embark's design lead says it "adds the spice"
  1. Games

Survival games are more popular than ever, but is one of the decade's most influential genres more endangered than it seems?

Features
By Rick Lane published 28 December 2025

Opinion | The art of survival games' unique staying power

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Minecraft
(Image credit: Mojang Studios)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
1
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Since Minecraft first burrowed its blocky way into players' brains back in 2009, survival games have gone on to become one of the biggest genres in the medium. The idea of building a shelter and hiding in it from hostile elements and creatures has been adapted into every imaginable scenario, from the depths of the ocean in Subnautica to the farthest reaches of space in No Man's Sky.

The influence of the best survival games can be seen across the industry. Big-budget action-adventure titles such as Tomb Raider and God Of War have adopted elements of survival games – not least the crafting system – while you can trace a direct line from the open-ended zombie survivalism of DayZ to the battle-royale supremacy of Fortnite. Survival games have even changed how videogames, regardless of genre, are made, pioneering the early-access model of development used to create outstanding recent titles such as Hades 2 and Baldur's Gate 3.

Given survival games' ubiquity and influence, then, it might seem absurd to ask whether the genre itself might be dying. Yet as it has grown in popularity, it has also changed dramatically, resulting in a significant shift in both the appearance of games and what's prioritised in them. Consequently, it's possible that survival games are not only dying, but they've reached the brink of extinction without anyone actually noticing.

You may like
  • Amnesia: The Bunker review screenshots PC "The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scared
  • Peak screenshot showing small characters on a cliff edge with a tornado in the background Peak put friendslop on the map in 2025, but neither of its 2 studios expected it to blow up
  • GTA 6 Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive

Dying art

A young man scanning a reef while looking at an alien fish during the trailer for Subnautica 2.

(Image credit: Unknown Worlds)
Subscribe to Edge

Edge Magazine issue 414, with cover showing The Outer Worlds 2

(Image credit: Future, Xbox)

This feature originally appeared in Edge magazine #414. For more in-depth features and interviews on classic games delivered to your door or digital device, subscribe to Edge or buy an issue!

To examine this notion, it's important to specify what exactly survival games are, and the forces behind their appeal and popularity.

Typically, survival games deposit you in a wilderness such as a forest, then challenge you to not die for an unspecified amount of time. At the most basic level, this involves managing various bodily needs such as hunger and thirst (usually represented by gradually decaying meters) by foraging for sources of food and water. Most survival games also allow you to improve your fortunes by crafting tools such as axes, spears and fishing rods, and constructing a shelter where you can store your equipment and hide from wandering creatures and environmental hazards.

The specifics vary between games, but all survival games share the same fundamental draw. Anthony Gallegos, design director on Subnautica 2, perhaps sums it up best with an anecdote.

"I used to work at this one Marvel studio, and we had some coworkers that would occasionally bring their kids to work," he tells us. He recalls seeing one of these children playing Astroneer, a game about constructing bases and outposts on colourful alien worlds. "I was watching this little kid play, and I was like, 'Oh, geez, good luck, kid, that game has no onboarding'. I came back two hours later, and he had made a base that was leaps and bounds above anything I could have fathomed for myself. I was like, 'OK, either this kid's a genius, or survival-game mechanics are just simple enough that they're universally approachable'."

Gallegos believes that the popularity of survival games derives from how they tap into some of our most primal urges. "We're all little monkeys. Everyone's little monkey brains like shelter and food," he says. In other words, just as children build dens in forests and blanket forts in their bedrooms, survival games enable us to simulate the satisfaction of pitting ourselves against the imagined elements.

But this isn't the only reason survival games are so popular. Gallegos has observed that players who discover their appeal also develop an insatiable appetite for them.

"There are a lot of genres where players are very monogamistic. A lot of players are like, 'I only play this shooter'," he says. "MMOs, same way. When all the MMOs were trying to copy World Of Warcraft, people were like 'I'll go play the first free month of it, and then I'm coming back to WOW'."

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Whole new worlds

An image of a player scanning an alien fish during the new game Subnautica 2.

(Image credit: Unknown Worlds)

It was an exploration game first, and then they added survival elements

Anthony Gallegos

Survival games, Gallegos believes, are different, as in most cases the vast majority of players don't make a long-term commitment to a single experience.

"If I see people play through all the content of Subnautica and then they leave for a little bit until we do a content patch, that doesn't alarm me, because I know what they're doing," he explains. "They just move from one to [another] with their friends, or by themselves. But they play them all."

When this behaviour started is unclear. What's fascinating, though, is that the original Subnautica is both the product of players' ravenous appetite for survival games and one of the chief architects of the genre's proliferation.

Although it came to be one of the most acclaimed survival games, Unknown Worlds' aquatic adventure was not originally conceived as one. "It was an exploration game first, and then they added survival elements," Gallegos explains. "Charlie [Cleveland], the original creator, if you asked him about it, I think he would tell you that he listened to the community to figure out what they wanted."

Yet in reworking Subnautica into a survival game based on community demand, Cleveland established a template for a new kind of survival game, one that took the genre from its (relatively) grounded origins into the realms of infinite fantasy.

You may like
  • Amnesia: The Bunker review screenshots PC "The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scared
  • Peak screenshot showing small characters on a cliff edge with a tornado in the background Peak put friendslop on the map in 2025, but neither of its 2 studios expected it to blow up
  • GTA 6 Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive

A player being pursued by a horde of zombies in PC survival game Project Zomboid

(Image credit: The Indie Stone)

Early progenitors such as Minecraft, The Forest, DayZ and Project Zomboid may all have featured fantastical elements such as zombies and monsters, but their environments all looked like the real world and (more or less) functioned according to real-world logic.

If you needed to craft something out of wood, for example, you went and chopped down a tree. If you needed to cook, you built a campfire or a furnace.

In contrast, Subnautica transposed the fundamentals of survival to an alien ocean world with a unique ecosystem, one in which the lessons learned in those early survival games no longer worked. Instead, players had to master a new set of rules to thrive in the game's planetwide ocean. They would learn how to manage their oxygen, which oceanic creatures were edible, and how to craft items in a world without wood.

In this way, Subnautica demonstrated how a radical change of setting could revitalise survival gaming's underlying ruleset. It's an idea survival games have been riffing on ever since, using setting and theme to recontextualise the underlying mechanics.

Examples that have adopted Subnautica's template include the spacefaring survival sim Breathedge, post-apocalyptic airship game Forever Skies and Obsidian Entertainment's Grounded, which combines survival gaming with a theme inspired by the film Honey, I Shrunk The Kids.

The A Factor

Abiotic Factor

(Image credit: Playstack)

The zombie genre has died – we're bringing it back to life

Geoff Keene

One particularly vivid example from recent years is Abiotic Factor, a cooperative survival game that casts you as a scientist attempting to sustain yourself within a Black Mesa-inspired research facility.

Abiotic Factor's design director, Geoff Keene, had attempted to break into the survival genre during its early years with the ill-fated zombie survival game The Dead Linger. "It was a survival game back when we were like, 'The zombie genre has died – we're bringing it back to life'," he says.

But Keene's inexperience led to a troubled development, while The Dead Linger also struggled to stand out amid a slew of zombie-themed games. "I was young. We didn't know how to make games back then." Keene went on to develop the social deduction game Unfortunate Spacemen before spending some time at DayZ creator Dean Hall's studio, RocketWerkz. But he was still determined to build a survival game of his own, eventually cofounding Deep Field Games with several friends to create Abiotic Factor.

A core inspiration here was the opening tram ride in Half-Life and its second expansion, Blue Shift, occurring before Gordon Freeman triggers the resonance cascade that dooms the facility. "I just love that little slice of life," Keene says. "Who lives there? Who's doing the stuff there?" He imagined a scenario in which you had to survive for a longer period in Black Mesa, living off food pulled from vending machines and building equipment out of the furniture. "That was the original idea. I want trams, and I want vending machines, and I want lab coats."

Though Abiotic Factor is a survival game, only its base mechanics derive from genre norms, with everything else designed to fit its theme. Its setting, the GATE research facility, is structured to reflect Black Mesa's warren of corridors, with excursions into Xen-style portal worlds where you can discover strange new resources.

The crafting system, meanwhile, is designed to make you feel like you're inventing the items you create, reflecting your in-game role as a brainy boffin. "Our marketing producer, she came up with an idea for a minigame that was sort of based on Wordle," Keene says. "We made this little prototype of moving the items into the slot to make the item. You're given six or eight items or something, and you have to guess which ones are used in the recipe."

Abiotic Factor

(Image credit: Playstack)

Abiotic Factor's scientific survivalism shows how Subnautica opened the floodgates to what's possible in the survival space. But as such there's one big difference between the wider effects they had, in using unusual themes to their advantage.

Subnautica's underwater world made it a pioneer, whereas Abiotic Factor's approach is now the baseline a survival game must meet to stand out.

Indeed, according to Keene, the perception of survival games as a robust, enduringly popular genre is built on the skeletons of countless examples that are released into immediate obscurity. "Most survival games go nowhere, right?" he says. "They release and get 100 reviews on Steam, if they're lucky, and then they just fall off the map."

Because of this, one of the key thrusts of Abiotic Factor's development was to steer clear of ideas or motifs that made it resemble a traditional survival game. "I basically avoided anything that makes survival games a real grind – looking at the ground, picking up sticks," he says. "I think a lot of them fall into that trap where they're like, 'Well, we've got the wood chopping, we've got the picking up sticks and stones, we've got the crafting…' You've got to do something different with it."

DayZ screenshot

(Image credit: Bohemia Interactive)

Survival games often make you want to do anything but lose.

Anthony Gallegos

Gallegos agrees that developers of survival games can no longer rely on the basic tree chopping and campfire building that popularized the genre.

"At the very least, you need a strong theme," he says. But he also points out that the priorities of survival games have shifted more broadly. For example, modern survival games either heavily support or outright mandate cooperative multiperson play. Abiotic Factor already includes this while Unknown Worlds is bringing co-op play to Subnautica 2.

"We have certain mechanics where, if I hit my air [bladder] in singleplayer, it gives me oxygen. If I hit it when I'm standing next to you, it gives us both oxygen," Gallegos says. In addition, he states that modern survival games are increasingly averse to challenging or punishing players, with death and setbacks treated as an inconvenience to enjoyment. "Survival games often make you want to do anything but lose. You're like, 'I will hoard everything for food. I don't ever want to die. I don't ever want to lose. I will save scum'."

And this brings us to why, despite appearances, survival games may be an endangered species. In the effort to diversify, developers might just have forgotten what they're supposed to be about.

Drive to survive

Pacific Drive

(Image credit: Ironwood Studios)

I just find it ultimately pretty tedious

Seth Rosen

This is the view of Seth Rosen, a freelance game design consultant and director who has overseen the development of numerous survival games, including Don't Starve Together (the multiplayer expansion to Klei Entertainment's 2013 hit) and last year's Pacific Drive.

"The vast majority of games we call survival games, I think, could more accurately be described as co-op base-building RPGs," he says. "The fact that it's sort of dressed up as survival and you have a hunger meter is just tacking onto what's hot in the market."

Rosen qualifies his position by pointing out that he personally doesn't like the survival genre, despite having designed two games that would conventionally fall into the category. "For me, survival games tend to be two things. One is a mystery box in terms of there's all this stuff and you've got to figure out how it works in the world, so you are poking things with sticks and seeing what they do," he explains. "And it's also a collect-a-thon. It's a crafting and resource-gathering experience, and that's most of what we're doing moment to moment. And I just find it ultimately pretty tedious."

Within this nebula of crafting and base-building RPGs, Rosen says there are "vanishingly few" true survival experiences. "When I think of survival, the word, and movies that are about survival, it's about a character finding themselves against great odds, often in some difficult climate or terrain or strange world that they don't understand, and they have limited resources."

Examples of 'true' survival games by that definition include Creepy Jar's jungle-based Green Hell and Hinterland Studio's uncompromising arctic excursion The Long Dark. In both games, staying alive is nearly always your primary concern, and the environmental hazards you face, such as extreme cold or wild predators, are a constant threat to your continued existence.

But the trajectory of the modern survival genre, in which modes of play such as exploration, creativity and cooperation have been increasingly emphasised, has deliberately reduced much of this friction. "Especially in the multiplayer variants of these things," Rosen points out, "if you die, the penalty is you have to walk back to your backpack. That's not survival at that point – that's adventuring."

Pacific Drive review

(Image credit: Ironwood Studios)

The vast majority of what's going on in Pacific Drive is time management or attentional management

Seth Rosen

As Gallegos observes, many modern survival games perceive the fundamental challenge and busywork of survival as an inconvenience, and there are far more egregious examples of this than the likes of Subnautica and Abiotic Factor, both of which require you to take risks and plan expeditions to improve your situation.

Games such as Redbeet Interactive's Raft enable you to take your entire base with you on adventures, so stepping out for food or other resources demands little forethought.

For Rosen, then, there are many games outside the survival genre that better embrace the ideas it is notionally about, including survival-horror examples. "I think back to Resident Evil 1 and 2, and how hilariously sparse ammunition was. That feels a lot more like survival to me." He also points to 2019's Outer Wilds, and how it challenged players to figure out how its solar system worked in order to escape its time-loop apocalypse that occurred every 22 minutes.

"Outer Wilds is more of a survival game than a lot of what we call survival games," he says. "For a lot of people, it's really satisfying and gratifying to make progress in the tech tree, and improve your walls from wood to stone or whatever. But that's not survival at that point. That's frontiering."

Outer Wilds screenshot of a campfire

(Image credit: Mobius Digital)

It's worth noting that Rosen's view of how we wrongly categorize survival games extends to his own work. Rosen doesn't consider Pacific Drive to be a true survival game either.

"I think of it much more as a car-maintenance adventure than a survival game," he says. "A lot of our challenges were about figuring out how to put the player into duress mode when they're behind the wheel of a car, which has to protect you to a degree, but also you need to care about the state of your car and maintain it."

That said, Pacific Drive does incorporate many of Rosen's design ideas about how to engender survivalist instincts in a virtual space.

Pacific Drive is all about managing your fuel, your tyres, the overall integrity of your car, and doing so in an environment where there are hazards that can and will harm you. It's a game that is willing to get in your way, and interrupt what you want to do with more urgent tasks that you need to do.

"If you boil it down, the vast majority of what's going on in Pacific Drive is time management or attentional management," Rosen says. "The emotion that is elicited by having to do time management when there are stakes is that fight-or-flight, 'dynamic problem solving under duress' feeling that you get from actual survival."

Getting back on track

Best survival games

(Image credit: Unknown Worlds)

Refocusing survival games on actual survival will not be easy. For starters, it doesn't appear to be what the majority of players want.

But in addition to this, making a true survival game that's also enjoyable is very difficult. In their traditional formulation, survival games are built upon a very simple set of systems, namely one or several timers that tick down until they kill the you unless you're able to restore them by some means. Every other system commonly associated with survival games – crafting, base building – is supplementary.

This is what makes survival games so adaptable. You can add these systems into virtually any other type of game, just as Cleveland did with the original Subnautica. But the passive nature of these mechanics also means that making a game specifically about survival is tough, hence why they so often exist beneath other, more interactively immediate mechanics such as crafting and building, and why those mechanics have become more prioritised over time.

Three players in a REPO game.

(Image credit: Semiwork)

I think it's detrimental to survival games to keep trying to copy other survival games

Geoff Keene

With that in mind, what does the future hold for survival games? Rosen believes that bringing survival back to the fore requires better delineation between survival games and crafting/base-building RPGs, though he acknowledges there are obstacles.

"I've been working on a talk about all of this, and one of the things I keep trying to fit into it is this new taxonomy for how to talk about these kinds of games," he says. "But it's so multivalent, and it so often multiplies even within a single title, that I found it really hard to nail down the thing, which I think is why we get this umbrella term of 'survival games'."

Keene, however, thinks the opposite, that survival games will only thrive if they continue to mix with other genres. "I would say there needs to be more hybridization," he says. "I think it's detrimental to survival games to keep trying to copy other survival games. They really need to step out and do more things with it."

Gallegos, meanwhile, falls somewhere between the two. He predicts survival games will become even more focused upon multiplayer, likely taking inspiration from viral hits in the cooperative horror space. "Survival games will increasingly lean into more social mechanics over time," he says, "learning the lessons from major successes like REPO and Content Warning, and looking at the ways people play together."

This is something Unknown Worlds plans to pursue with Subnautica 2. "In the original version of the prototype, I could stand in the doorway to the big sub and block it and just watch you drown. I would do stuff like that all the time, where they'd be like, 'Let me in', and I'd be like, 'What's the password?'" he says.

"We got rid of that for now, but I think we'll be finding ways to bring stuff like that in, ways you can lightly mess with each other, like if we added a mechanic where, when you're swimming to the surface, you could grab someone's ankle and use it to pull yourself past them."

Scrapping for parts

Peak screenshot

(Image credit: Aggro Crab)

But Gallegos doesn't believe this means survival games will necessarily stray further from their origins. Instead, the right kind of hybridization could reinstate the tension of survival to the genre.

He points to the recently released co-op indie Peak as an example. "It's a climbing game, but you only have a stamina bar," he says. "If you take health damage, it impacts your stamina bar. If you're hungry, it slowly impacts your stamina bar even more. So you eat to get it back to where it was. You heal yourself to get your stamina back. That's a brilliant way to tie all these survival systems into [one] thing the player cares about."

Gallegos also points out that Unknown Worlds plans to elaborate upon the basic survival systems Subnautica 2 will initially launch with. Appropriately, one of the sequel's central themes is adaptation, with players altering their characters at a genetic level to better thrive in its underwater world. Some upgrades will give players access to new areas of the world, while others, planned for the future, will enable them to customise their characters in more specific ways.

But, coming full circle, the extent of these adaptations will depend on how Subnautica 2's community responds to them. "We're definitely going to push our systems over time, but I think we're going to push them more in the terms of [how] hunger will play into this progression system, [or] thirst will play into that progression system. But reinventing those entirely? I'm not sure," Gallegos says.

"We'll have to see. If the fans, in our case, really want us to push it, we will." Survival, after all, is a matter of understanding the environment you exist in. And sometimes the best way to do that, ironically, is to evolve into a different kind of beast.


Check out all the new games of 2026 to look forward to in the next 12 months, from Resident Evil Requiem to GTA 6

TOPICS
Mojang Obsidian Entertainment
Rick Lane
Social Links Navigation

Rick is the Games Editor on Custom PC. He is also a freelance games journalist whose words have appeared on Eurogamer, PC Gamer, The Guardian, RPS, Kotaku, Trusted Reviews, PC Gamer, GamesRadar, Rock, Paper, Shotgun, and more. 

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
Amnesia: The Bunker review screenshots PC
"The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scared
 
 
Peak screenshot showing small characters on a cliff edge with a tornado in the background
Peak put friendslop on the map in 2025, but neither of its 2 studios expected it to blow up
 
 
GTA 6
Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive
 
 
Escape from Tarkov review
"We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPS
 
 
Lee Jung-jae as Gi-hun in Squid Game season 3
Game on: Why we were so obsessed with survival game stories this year, from Squid Game season 3 to The Hunger Games
 
 
Arc Raiders cover art with three raiders
"It's emboldened us to keep going": Arc Raiders dev dives deep on bigger updates and learning from players
 
 
Latest in Games
Resident Evil Requiem
Resident Evil Requiem is too scary for series veteran Hideki Kamiya, who argues Capcom "should make a 'non-scary' mode"
 
 
Yoshi and the Mysterious Boook screenshot of Yoshi smiling with eyes closed
The next big Switch 2 exclusive, Yoshi and the Mysterious Book, gets a May release date out of nowhere
 
 
Runescape
MMO raises subscription prices less than 2 months after ditching microtransactions, causing a RuneScape fan revolt
 
 
Sorcerer Incremental codes: A white-haired ninja.
Sorcerer Incremental codes (March 2026) for weapon rolls and more
 
 
Fallout 1 power armor helmet
D&D's most annoying rule helped Fallout co-creator get big break at legendary RPG studio
 
 
A screenshot of Yoko Taro in the "Message from NieR: Automata director Yoko Taro" Square Enix video announcing Nier: Automata's Steam release.
Nier: Automata creator Yoko Taro sees it "as a form of respect" when devs "say outright that they copied" his action RPG
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. One Piece
    1
    One Piece season 2 is a live-action adaptation to treasure as it debuts to perfect Rotten Tomatoes score
  2. 2
    Overwatch lead says using Steam player counts to dunk on multi-platform releases like Marathon is "big unemployed, maidenless behavior"
  3. 3
    Nier: Automata creator Yoko Taro sees it "as a form of respect" when devs "say outright that they copied" his action RPG, but he's not sure "how Square Enix would feel about that"
  4. 4
    D&D's most annoying rule helped Fallout co-creator Tim Cain get his big break at legendary RPG studio Interplay after he flexed on the job interview
  5. 5
    Resident Evil Requiem director acknowledges the Leon thirst and marriage debate all in one as he jokingly lets slip a mock-up of the hot unc starring in The Bachelor: "Whoops..."

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...