Death Stranding 2 director Hideo Kojima says "DLC is not a trendy space because if you start doing that, you'll never finish the project"

Death Stranding 2
(Image credit: Sony)

The wait for Hideo Kojima's long-awaited sequel Death Stranding 2 is now finally over – but when it comes to future DLC or updates, the director is thinking small rather than big, it seems.

Speaking in a recent interview with IndieWire, Kojima is asked how he feels about the fact that, unlike with films or movies, he can improve his games following their release with DLC launches and patches – an ability to tweak that's unique to playable media, which is often ever-changing. The original Death Stranding serves as a good example of this alterable nature of games, with its Director's Cut and various updates coming to mind.

"Like: This item was not very easy to use, so I'll make it a little bit more accessible, or, like, make the UI bigger," describes Kojima. "These small parts are the ones that I'm changing." As for DLC, the Metal Gear mastermind is less certain about taking it on as the possibilities are often endless.

"I know that DLC is not a trendy space because if you start doing that," says Kojima, "you'll never finish the project." It's an understandable position to hold – after all, plenty of games like The Sims 4 fall into an endless loop of DLC releases with no new launches in sight… a less than ideal route for story-focused directors like Kojima.

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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