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  1. Games
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  4. Far Cry 6

The Far Cry 6 McKay spare or kill choice explained

Guides
By Joel Franey last updated 3 August 2022

Should you kill or spare Sean McKay in Far Cry 6?

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Far Cry 6 McKay
(Image credit: Ubisoft)
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At some point the Far Cry 6 McKay spare or kill choice will arise and leave you to decide whether the evil CEO survive should live or die. It's a subtle one though - less a distinct Far Cry 6 decision and more a hint that the option is available. The question is, what do you do? Sean McKay is evil, but also wealthy and powerful, and it's not clear what the results will be for either option. You'll get the chance to decide when McKay is planning to escape the country and Dani finally corners him. At this point choices will have to be made and you'll have to choose between mercy, money or murderousness. To help you make an informed decision we'll outline all the options and their consequences for the Far Cry 6 McKay spare or kill decision.

Should you spare or kill McKay in Far Cry 6?

Far Cry 6 McKay

(Image credit: Ubisoft)

Killing McKay in Far Cry 6 is a choice that occurs at the end of The Deported mission, and what you do depends largely on your personal priorities. On the one hand, the game really hasn't given him much value as a person or character. If he was left floating face down in the ocean, nobody would cry about it except maybe a few shareholders. 

On the other hand, he's promising to make it worth your while if you keep your weapons holstered, so maybe funding the revolution is more important than an act of revenge? We'll outline the specific consequences to help you make a choice below.

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Kill McKay

Far Cry 6 McKay

(Image credit: Ubisoft)

If you choose to kill Sean McKay, Dani gets a piece of equipment - the wrist item "Canadian, Eh?" When equipped, this item gives you a small amount of Pesos for every enemy you kill with poison. Easily done with the right weapons and modifications, though it might not be as profitable as the alternative…

Spare McKay

Far Cry 6 McKay

(Image credit: Ubisoft)

If you choose to spare Sean McKay, you don't get any equipment - instead, he gives you 5000 Pesos and escapes. There's no real plot divergence either way; McKay is out of the story and he has no plans on coming back anytime soon. Yelena will be upset that he still lived, but this just alters a few dialogue lines rather than the actual course of the game.

Best choice

Far Cry 6 McKay

(Image credit: Ubisoft)

Of these two options, we suggest going for the kill, though it probably doesn't matter much either way. At this phase in the game you're likely doing well enough financially-speaking that 5000 Yaran Pesos won't make or break you, but that's also the reason why getting that wrist band isn't especially essential. For what it's worth, you get roughly 10-20 Pesos for every kill done in this manner, so it's hardly a huge source of income and you'd have to go through a lot of poisoned Castillos to make 5000. If you're feeling especially strapped, let him go and pocket the money; otherwise feel free to blow his side parting off and walk away with a unique item.

Far Cry 6 tips | Far Cry 6 Amigos | Far Cry 6 secret ending | Far Cry 6 map | Far Cry 6 mysterious key and locked chest | Far Cry 6 wingsuit | Far Cry 6 best Supremo and Resolver weapons  | How to unlock Far Cry 6 preorder bonuses and DLC | Far Cry 6 Triada Blessings Relics | Far Cry 6 gunpowder | Far Cry 6 co op | Far Cry 6 length | Far Cry 6 weapon list | Far Cry 6 third person | Far Cry 6 Chorizo | Far Cry 6 Criptograma Chests | Far Cry 6 best gear and builds | Far Cry 6 industrial circuits | Far Cry Seeds of Love | Far Cry 6 update patch notes

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Joel Franey
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Guides Editor, GamesRadar+

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.

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