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Super Smash Bros. for Wii U review

AT A GLANCE
  • Incredibly fun and eminently playable
  • Beautiful to behold at 60fps
  • More modes than you'll ever have time for
  • Online infrastructure feels dated
  • Amiibos aren't much more than a neat gimmick

I wish I was playing Super Smash Bros. for Wii U right now. From the moment I finished my first match, I knew I was hooked on this highly polished fighter. To even talk about Smash Bros. or hear it being played in my vicinity triggers feelings of rambunctious excitement and competitive spirit within me. I'll level with you, dear reader: the quicker I tell you all about the Wii U version's triumphs, the sooner I can go back to it. By the time we're done here, I hope you'll want to join me.

At this point, you should know the Smash Bros. drill: select a character from a staggering range of legendary game series, then beat the snot out of your opponents in an attempt to knock them off the screen. By default, items will continuously rain down from the sky, creating little battles where everyone races to snatch up the flashy, potentially tide-turning power-ups. And unlike your typical 2D fighter, the stages are wide open and usually multi-tiered, making Smash Bros. bouts much more vertical.

There are only two attack buttons, making it so that anyone can pick up and play - but mastering your favorite character could very well take years. Each fighter has their own distinct weight and momentum, turning every match into a fluid, fast-paced duel full of speedy, tense spacing and impactful combat. Because victory depends on ring-outs rather than health totals, you'll constantly bear witness to miraculous ledge-grabbing saves that seemed impossible, or gasp-worthy moments as you just barely avoid a haymaker smash attack that would've surely sent you rocketing towards oblivion. Each fight naturally creates these exciting, nail-biting exchanges, which will continue to surprise and entertain you even after playing hundreds of matches.

Of course, the fighting swings from strategic to chaotic the more players you add. Whether in teams or a wild free-for-all, up to eight players can join the fun in local play, amplifying the frantic bouts to new heights of cartoon violence hysteria. Admittedly, eight-player rumbles make it almost impossible to tell what's going on (or what item you're picking up). But there's an inherent appeal to the madness of giddily walloping the nearest enemy, hoping that you'll still be standing when the dust settles. The downside is that you're restricted to a smaller subset of maps, some of which feel overly big even for an octet of combatants. And while the novelty of 8P eventually wears off, it's great being able to include those players who would've otherwise had to wait their turn from the sidelines.

If you've been playing Super Smash Bros. for 3DS, the core of the Wii U version is functionally the same - gameplay is a supremely satisfying middle ground between the unrelenting speed of Melee and the floatiness of Brawl. The 51-character roster is nicely balanced; no character feels like they tower above or cower below the rest. Custom fighters let you tweak any fighter's stats and moveset; unfortunately, you'll have to unlock equippable items and alternate special moves at random (even if you've already collected them on the 3DS). It's a slow, discouraging prerequisite to what's otherwise an enjoyable diversion.

Playing on the big screen comes with some pretty obvious benefits. First and foremost: the gorgeous graphics, which will punch you directly in the eyes with fists formed from crystallized rainbows the moment you start a match. Each fighter has a sheen of detail and polish, and the striking use of color and perspective in the backgrounds makes them almost as eye-catching as the brawling. Best of all, the Wii U maintains a consistent, silky smooth 60fps in 1080p, save for some rare, ever-so-slight stutters when large stage elements (like Ridley in the Pyrosphere or the Boxing Ring's overhead lights) spawn in. Speaking of stages, the Wii U selection puts equal emphasis on captivating backdrops and unique, well-designed layouts.

In full control

The Wii U offers a bevy of controller options, so you're sure to find the one that fits you best. Playing on the GamePad feels fine, and the handling on the Pro Controller is even tighter. But nothing compares to the nostalgic, muscle-memory comfort of playing with a GameCube controller, courtesy of the sold-separately adapter. Its beefy joystick was seemingly made for Smashing, and the adapter supports Wavebirds if you've still got your old ones lying around. You can even sync up a 3DS to function as a wireless controller, provided you're some kind of nutjob who wants to smash on a circle pad. Hey, to each their own.

On top of the returning single-player modes from the 3DS version - the arcade-style Classic, All-Star's full-roster gauntlet, and the Stadium mini-games - you also get Event Mode, which is what single-player Smash Bros. was meant to be. It plops you in the middle of an expansive grid of addictive, bite-sized challenges, each with three difficulty levels and tricky bonus objectives. But the rest of the Wii U-exclusive solo content is nothing to high five your friends over. The board game-style Smash Tour is a disappointment, taking all the annoying bits of Mario Party - incessant randomness, the inability to strategically plan ahead, over-complicated rules - and sprinkling in the occasional brawl. You're better off just skipping the build-up and playing some traditional matches instead. There's also Special Orders, where you can risk in-game gold to attempt difficult missions with lucrative rewards - but the press-your-luck structure often ends in frustration.

Amiibos - Nintendo's line of data-saving statuettes - work with Smash Bros. as a neat gimmick, rather than an AI revolution. Tapping your $13/£11 figure on the GamePad summons that fighter as your new apprentice, letting you designate their name, costume, and ability set. But the end result is an computer-controlled buddy that feels more like a customizable drone than a disciple-in-training. Getting your Amiibo to the level 50 cap takes a few hours, with zero effort on your part - and from my experience, Amiibos never ‘learn’ anything from you. The real payoff is pitting your Amiibo against your pals', like some kind of Nintendo-endorsed cockfight. I may not feel like I truly ‘raised’ Amy Bo, my defense-specializing lady Villager, but I do enjoy a sense of pride when she wrecks house in multiplayer matches.

More Info

Release date: Nov 21 2014 - Wii U (US)
Available Platforms: Wii U
Genre: Fighting
Published by: Nintendo
Developed by: Namco Bandai
Franchise: Super Smash Bros
ESRB Rating:
Rating Pending

For those times when you don't have a group of willing competitors at your beck and call, there's always Smash Bros.' online component, which usually runs smoothly. Sadly, there are the occasional slogs through agonizingly erratic connections - and you have no way of knowing what you're in for lag-wise until the match starts. Unlike the online environment of, say, Ultra Street Fighter 4, where green-colored connection bars let you know that a lobby is worth joining, Smash Bros. haphazardly pairs you up with players based on a hidden ranking.

But when you do get a solid connection, it's fantastic being able to spar with players of your skill level, each one pushing your understanding of the game a bit further. The ingenious trick of making multiple versions of the bare-bones Final Destination level layout prevents fatigue for competitors and onlookers alike. It's also surprisingly easy to get hooked on the Spectator Mode, which lets you bet your coin stash on the outcome of other players' throwdowns (a bit like SaltyBet).

Super Smash Bros. for Wii U is the sequel you've been waiting for; a fighter that's as finely tuned and well-balanced as it is beautiful. The core experience of intense back-and-forth brawling is so spectacular that it makes the few lackluster modes feel more like unneeded extras than disappointments. Whether alone, with friends, or against equally skilled strangers, this Smash Bros. offers excellent fighting that's enduringly exciting.

Same great Smash Bros. gameplay, amazing new presentation on the Wii U. Whether you're looking for technical depth or enjoyable chaos, you'll find it here.

146 comments

  • GamesRadarCollanderCooper - November 28, 2014 2:10 p.m.

    Instead of reviewing more episodes of shitty shows like Doctor Who, could you guys review Geometry Wars 3 and Freedom Wars?
  • DarkDoctor667 - November 27, 2014 9:33 a.m.

    I don't agree with the article's Pros and Cons part of the Amiibo's being a neat gimmick. it works with smash veryt well and it has many uses outside of Smash as well. The Amiibos are great to train with and to learn a character you might not be very good with. it is a nice addition.
  • GameManiac - November 25, 2014 11:42 a.m.

    It's criminal that I've bought this game (the $99 GameCube controller and adapter bundle) at midnight, and have YET to play it. Of course, in my defense, I've been playing Pokémon Alpha Sapphire.
  • pull-it-in - November 25, 2014 4:30 a.m.

    Smash Bros, Bayonetta 2, Pikmin 3, MarioKart 8. Is it worth me getting a Wii U? It's still pretty expensive.
  • WadeSlade - November 25, 2014 7:38 a.m.

    I will tell you that I bought the Wii U when it was in its infancy and I was actually pretty disappointed with my purchase because it was just a glorified paperweight. However now I can tell you I play my Wii U everyday. I strongly urge you to look into getting one. Tons of great games and a fun party system. Also you could maybe find a better deal if you waited for a bundle or bought refurbished directly from Nintendo
  • shawksta - November 24, 2014 7:52 p.m.

    Great review! The extra modes seem more of personal opinions, Special Order's risk taking gives you ecstasy. Smash Tour seems like a polar opposite of Smash Run while still keeping the main idea of the stat boosts. I liked it, in Smash Run you get to run around attacking Nintendo enemies, whereas Smash Tour actually gives you a lot more time and battles to actually use your stat boosts. Amiibo wasnt supposed to be revolutionary, its main focus is a action figure of your favorite character that has the added bonus of interacting with various games. I still want Amiibo money matches :3
  • _--_ - November 24, 2014 7:30 p.m.

    --well --all the reviews are in(FINALLY) --either --1. EVERYBODY was paid off by nintendo --2.EVERYBODY is a nintendo/smash bros fanboy --or --3. Nintendo made 1 good game --like --seriously.. --what's wiiU's next game gonna be?(like not just a good game ~but a game period) --zelda 2017? --this game will sell a few wiiUs(around 2.6 million(extra) TOPS) --but at this point PS4 is selling around a half a million units a week --with xb1 trailing right behind --wiiU? around 45,000 units a week --whats this one game gonna do for wiiU sales? --well --my point is --lets compare 'what' this ONE game will do for wiiU(wiiU's ONLY FUCKING GAME) --to --'what' the dozens(if not hundreds) of games that are coming to the other consoles and PC~are gonna do for those gaming stations
  • pl4y4h - November 24, 2014 7:45 p.m.

    Psst! Two games, Bayonetta 2 came out
  • _--_ - November 24, 2014 7:54 p.m.

    --it has OFFICIALLY sold 340,000 copies(ive already SERIOUSLY brutalized Bayonetta2 for not helping sell ONE wiiU) --ps4 sold 502,000 units the week of November 15th --xb1 sold 444,000 --wiiU? 89,000 --and until that week? --ps4 and xb1 were close to those same numbers(around a half a million a week) --and wiiU has been coming in consistently under 50,000
  • shawksta - November 24, 2014 7:54 p.m.

    Tropical Freeze exists, Mario Kart 8 exists, Bayonetta 2 exists, Captain Toad is about to exist. The games from last year exist. Dont you think your overexaggerating? The Wii U's library is more than enough on its own, especially the amount of high quality well received games and the upcoming. Sales wise Smash is a big seller, if anything maybe going back on top of Xbone, but that's it, and honestly it doesnt need much. You seem too obsessed with sales buddy.
  • _--_ - November 24, 2014 8:06 p.m.

    @shawk --what's the point of making sure your games are great --if no one ever buys them?
  • shawksta - November 24, 2014 9:34 p.m.

    That's marketing's job
  • _--_ - November 24, 2014 10:50 p.m.

    --its the same company shawk --they are 'one' (nintendo) --and Bayonetta 2 has sold a miserable 340,000 copies(since release) --it is the highest rated game of 2014!(do you know how sad that is?) --and its sold less in a few weeks than ps4 or xb1 sales a week in console units alone
  • WadeSlade - November 25, 2014 7:34 a.m.

    Couldn't it be argued then that it's the consumer's fault for not wanting to buy these highly rated games? Nintendo has produced more than enough incredible games to justify the purchase of a Wii U yet people still rush out to buy Xbox Ones and Master Chief Collection even though a major component of that game is broken
  • _--_ - November 25, 2014 8:37 a.m.

    @Wade --the reason no one is buying a wiiU --is COMPLETELY nintendo's fault alone(not the consumer???) --nintendo doesnt make what the people want(with home consoles) --period

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