Former Witcher 3 devs behind The Blood of Dawnwalker want the vampire RPG to set "a new standard" for the genre with a "hybrid" combat system influenced by Batman: Arkham Asylum, For Honor, and Kingdom Come: Deliverance

An old monk in The Blood of Dawnwalker
(Image credit: Bandai Namco Entertainment)

The ex-CDPR developers at Rebel Wolves making The Blood of Dawnwalker are nothing if not ambitious, and their latest publicly stated goal is to set a new bar for RPG combat.

Game director Konrad Tomaszkiewicz, who previously directed The Witcher 3, sat down with GamesRadar+ at Gamescom 2025 and walked us through the studio's thinking when it comes to combat.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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