Best Pokemon TCG Pocket Meowscarada ex deck
Meowscarada ex in PTCGP is a powerful grass-type that can hit the opponent's bench
Meowscarada ex in Pokemon TCG Pocket is focused on a grass deck that's all about sly control play and cheap energy costs, as well as some punishment against players who bring in certain common strategies. Meowscarada in all forms has been something of a troublemaker since it entered PTCGP, being generally unpredictable, and this deck build folds all the best elements of that so you can apply it to you advantage in Pokemon TCGP.
For more high level and meta-busting deck builds, check out our Pokemon TCG Pocket best decks list here!
Best Meowscarada ex deck build in Pokemon TCGP
The Meowscarada ex deck build is low cost and disruptive, keeping opponents on the back foot from an early stage. Here's how to make it:
- Sprigatito (Shining Revelry) x2
- Meowscarada (Shining Revelry) x1
- Teal Mask Ogerpon x1
- Floragato (Paldean Wonders) x1
- Meowscarada ex x2
- Erika x1
- Cyrus x1
- Rare Candy x2
- Leaf Cape x2
- May x1
- Copycat x1
- Lucky Ice Pop x1
- Fragrant Forest x2
- Professor's Research x2
Energy: Grass
This is a deck build in which your choice of Meowscarada (regular or ex variant) should differ depending on what your opponent is doing. One is capable of doing massive damage to the opponent's ex Pokemon, while the other can hit the enemy bench, after a small delay.
This is what makes this deck so disruptive, as Meowscarada ex is constantly forcing the opponent to switch around and stay agile or else potentially lose Pokemon on the bench. And at a one energy cost, it's a strong attack - but the problem is that its not always building to something. Tanky or versatile decks can be difficult for Meowscarada to deal with, though ultimately this is a build that can wreck any deck that's too inflexible or lacking in health.
- Pros
- Good durability and survival
- Low energy requirements
- Good at disrupting common strategies
- Cons
- Small amounts of Pokemon to work with
- Low damage output and weak late game
- Requires Stage 2 evolution
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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