Best Pokemon TCG Pocket Mega Scizor ex deck
Mega Scizor is a mighty Metal Pokemon who's most powerful in a deck build based around low retreat costs
Our Mega Scizor ex deck builds for Pokemon TCG Pocket focuses on the exploits of low retreat costs to get the most out of its Bullet Slugger attack, having Scizor bungee in and out of the active zone to keep doing maximum damage on every attack. Below I'll take you through the best build and deck for Scizor in Pokemon TCGP, as well as what you need to know about its very specific strategy.
Our Pokemon TCG Pocket best decks tier list has plenty more options to pick from. Check it out to see all the meta-beating options there!
Best Mega Scizor ex deck build in Pokemon TCGP
This Mega Scizor ex deck uses Revravroom's free swap ability and some careful tools for the best impact.
- Varoom (Promo B or Shining Revelry) x2
- Revravroom (Mega Shine) x2
- Orthworm x1
- Scyther (Mega Shine) x2
- Mega Scizor ex x2
- Sabrina x1
- Cyrus x1
- Steel Apron x1
- Metal Core Barrier x2
- Copycat x2
- Poke Ball x2
- Professor's Research x2
Energy: Metal
The plan here is that you open with either Orthworm or Varoom if possible, quickly building up energy or setting up your board while putting energy on Scyther and Scizor on the bench. Then, once you're ready, Revravroom can freely swap Scizor in and out of the battlefield to keep making use of its Bullet Slugger attack with maximum damage. Tools like the Metal Core Barrier and the Steel Apron ensure a greater level of endurance than you'd normally get from a deck like this, while Sabrina and Cyrus give you a greater degree of control that allows you to target specific Pokemon.
If you want some ideas for variations, Skarmory is a good option to fold in for the early game, especially with the Tools involved. You can also add zero retreat costs energy generators like Pichu and Mantyke.
- Pros
- Scizor can one-shot most targets
- Orthworm and Varoom are strong early game cards
- Good durability deck
- Cons
- Scizor has somewhat high energy needs
- If Scyther is KO'd, you've probably lost
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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