Best Pokemon TCG Pocket Giratina ex deck
Giratina ex thrives when paired with Darkrai and Greninja in PTCGP
The Giratina ex deck in Pokemon TCG Pocket has been one of the standout templates since the card first debuted, with dozens of builds and angles to get the most out of the card. For a while Giratina was an almost mandatory card in PTCGP, in part because of its ability to generate its own energy without any input from the player, and while it's not quite as essential to the meta as it used to be, that doesn't mean it can't still hold its own. Here's the best Giratina ex deck build in Pokemon TCGP today, and what you need to know about running it when it comes to strategies, weaknesses, and more.
For more high level and meta-busting deck builds, check out our Pokemon TCG Pocket best decks list here!
Best Giratina ex deck build in Pokemon TCGP
This Giratina ex deck folds in Darkrai ex and Greninja, for a collection of some of PTCGP's most infamously powerful cards.
- Froakie (Mega Rising) x2
- Greninja (Genetic Apex) x2
- Iron Jugulis x2
- Darkrai ex x2
- Giratina ex x2
- Rare Candy x2
- Cyrus x1
- Giant Cape x1
- Area Zero x1
- Copycat x1
- Poke Ball x2
- Professor's Research x2
Energy: Dark
Arguably as much a Darkrai deck as a Giratina deck build, this one runs exclusively Dark energy because of Giratina's ability to empower itself. Meanwhile, Greninja's on the bench to target opponents with chip damage every turn, so while this is a deck with a weaker early game, cards like Darkrai and Iron Jugulis serve to whittle down the opponent and discourage them from really exploiting that early opportunity.
Given enough time, this deck can then come out swinging. Either Giratina is doing 130 damage per turn, or Darkrai is doing 80-100 damage depending on whether you keep putting energy on it. It's not quite as powerful as it used to be now that there's a greater selection of cards with equal (or more) power output, but it's still very strong and worth considering in the meta.
- Pros
- Good at punishing opponents
- Versatile strategies
- Strong late game
- Cons
- High energy dependence
- Weak early game
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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