Best Pokemon TCG Pocket Iron Valiant and Iron Crown deck
Iron Valiant and Iron Crown are Future Pokemon from Paradox Drive in PTCGP
Iron Valiant and Iron Crown in Pokemon TCG Pocket are in many ways the only viable Future focused deck to emerge from the Paradox Drive booster set expansion. Like many deck builds, this is a modification of the Mega Altaria ex build, but this one focuses on a more directly damage focused early game and overt aggression with some of the advantages that come with the Future tag. If that sounds appealing to you, here's how to make the ideal Iron Valiant and Iron Crown deck build in Pokemon TCGP.
For more deck builds, find out the best decks in Pokemon TCGP here!
Best Iron Valiant and Iron Crown deck build in Pokemon TCGP
Taking advantage of the Future card mechanics, this modified Mega Altaria build focuses on a stronger earlier game.
- Mega Altaria ex x2
- Swablu (Mega Rising) x2
- Iron Valiant x2
- Iron Crown x2
- Sabrina x1
- Cyrus x1
- Copycat x2
- Peculiar Plaza x2
- Future Booster Energy Capsule x2
- Poke Ball x2
- Professor's Research x2
Energy: Psychic
The advantage this build has over the standard Altaria build that combines with Igglybuff is that it's a bit more flexible, if arguably slightly less effective than the Iggly/Darkrai combo at its peak. If you start with Crown in the active spot and Valiant on the bench, you can do real damage from turn 1, or just discourage the opponent from putting Pokemon down. Then, of course, it's simply a matter of holding out until Altaria can be ready to go for major damage.
- Pros
- Strong early game
- Flexible build and strategies
- Good durability
- Cons
- Requires a full hand to really make the most out of
- No healing or status prevention
Pokemon TCG Pocket Espeon deck: With Altaria for backup
Pokemon TCG Pocket Miraidon ex deck: A dangerous electric deck
Pokemon TCG Pocket Mega Altaria ex deck: A sleep deck that leads to sudden high damage
Pokemon TCG Pocket Suicune ex deck: A control deck powered by water
Pokemon TCG Pocket Oricorio deck: Energy generation and defense
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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