Microsoft's AI-powered Quake 2 demo makes me sick, not just because it's wrong on every level, but because I literally felt queasy playing it

Quake 2 Copilot AI
(Image credit: Microsoft)

We all know generative AI in video games is bad. It displaces human jobs, represents the very antithesis of art as a means of creative self expression, and is horrible for the environment. But even if you can get past the immense ethical problems, Microsoft's new AI-powered Quake 2 demo, part of its broader Copilot Gaming Experiences program, proves the technology just isn't there purely from a gameplay perspective.

I don't know what I expected when I booted up this browser-based, uh, experience, which Microsoft says "offers an early look at how generative AI can simulate interactive gameplay," but what I didn't expect were gently amorphous environments, enemies that literally fell apart when I walked past them, and WASD controls as the only input option. I still don't know if it's the god-awful frame rate or the aforementioned shapeless environments, but I was almost instantly nauseated playing the thing.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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