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  1. Games
  2. RPGs
  3. Divinity

Baldur's Gate 3 director hits back at Divinity AI controversy, says the tech "invokes a lot of emotion" but insists the RPG studio is just "researching and understanding the cutting edge"

News
By Ashley Bardhan
Last updated 17 December 2025

"It's something we are constantly discussing internally"

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A close up of Laezel in the Baldur's Gate 3 evil ending for the character
(Image credit: Larian)
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Larian Studios CEO Swen Vincke has swiftly responded to a Bloomberg report saying the Baldur's Gate 3 studio is "pushing hard" for AI, as well as the subsequent backlash, insisting it's not that serious.

"Holy fuck guys we're not 'pushing hard' for or replacing concept artists with AI," Vincke wrote on Twitter. The Bloomberg report from December 16 claimed, "Under Vincke, Larian has been pushing hard on generative AI," while confirming AI assets wouldn't appear in the upcoming Divinity. In the full transcript of that conversation with Bloomberg, released after his social media response, Vincke says that he's yet to see AI "accelerate things."

On Twitter, Vincke says, "I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn't say we use it to develop concept art. The artists do that. And they are indeed world class artists."

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Divinity

(Image credit: Larian Studios)

The studio lead compares AI tools to "google and art books" – "At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison." He affirms this stance in a statement to IGN, explaining "We are researching and understanding the cutting edge of [machine learning] as a toolset for creatives to use and see how it can make their day-to-day lives easier, which will let us make better games."

"While I understand it's a subject that invokes a lot of emotion," he continues, "it's something we are constantly discussing internally through the lens of making everyone's working day better, not worse."

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Meanwhile, a former Larian environment artist issues their own feedback on Bluesky: "I loved working at @larianstudios.com until AI. reconsider and change your direction, like, yesterday."

Despite the initial pushback, Larian is making Divinity with the help of AI, but you won't see it in-game: "Everything is human actors; we're writing everything ourselves."

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Ashley Bardhan
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Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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