Peak devs really did not expect to sell 2 million copies in 9 days, say they're now "looking into possible updates" for their hit that started as a "stupid jam game"

A group of 3 players in Peak head towards a steep mountain covered in trees
(Image credit: Landfall Games and Aggro Crab)

Indie co-op climbing game Peak has reached a new sales milestone of two million copies, and developers Landfall and Aggro Crab are now "looking into possible updates" after an "amazing launch".

"Peak managed to exceed our expectations of player count and hype by like.. a lot," Landfall Games and Aggro Crab (collectively Landcrab) say in a news announcement on Steam which includes the latest numbers. The game has, at time of writing, climbed up to become the third top seller on Steam globally.

Some things which are definitely in the works for Peak are localization and merch – Landcrab calls the latter "another thing we didn't really expect to do", but says it is "looking at some pretty great things".

Freelance contributor

I'm a freelance writer and started my career in summer 2022. After studying Physics and Music at university and a short stint in software development, I made the jump to games journalism on Eurogamer's work experience programme. Since then, I've also written for Rock Paper Shotgun and Esports Illustrated. I'll give any game a go so long as it's not online, and you'll find me playing a range of things, from Elden Ring to Butterfly Soup. I have a soft spot for indies aiming to diversify representation in the industry.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.