Everything in the Helldivers 2 Dust Devils Warbond and is it worth it?

The Helldivers 2 Dust Devils Warbond adds a mixture of desert-themed gear in the form of hazard-resistant armor, rugged weaponry, and desert camo cosmetics. Coming in hot after the Helldivers 2 Into the Unjust update, this Warbond is made for arid planets in Helldivers 2, especially the hive worlds of the Terminids, featuring an incendiary space-AK-47 and Expendable Napalm rockets, as well as a launcher for gas-tipped harpoons and a missile silo hellpod.
If you want to know more about what's included, we've explained everything that you can unlock with Medals in the Helldivers 2 Dust Devils Warbond and whether we think it's worth your Super Credits.
Everything in the Dust Devils Warbond in Helldivers 2
Below, we've laid out everything that's in the Helldivers 2 Dust Devils Warbond, which includes a new assault rifle, grenade, two Stratagem weapons, and some desert-themed armor and cosmetics:
- PAGE 1
- Weapons:
- AR-2 Coyote (35 Medals): An assault rifle with medium armor penetration, incendiary ammunition and a 45-round magazine. It's like the Adjudcator but better.
- Armor:
- DS-42 Federation's Blade (45 Medals): Heavy armor equipped with the Desert Stormer passive. This adds 40% damage resistance to fire, gas, acid, and electrical damage, and increases your throwing range by 20%.
- DS-42 Federation's Blade helmet (30 Medals)
- Cosmetics:
- Rightful Occupier Cape (8 Medals)
- Rightful Occupier Player Card (2 Medals)
- Rattlesnake Hellpod Pattern (20 Medals)
- 100 Super Credits (7 Medals)
- Weapons:
- TOTAL PAGE COST = 140 Medals
- PAGE 2 (Spend 110 Medals to unlock)
- Stratagems:
- Speargun (85 Medals): Fires one large spear before needing to be reloaded with another. The spear can penetrate multiple soft targets or stick into more armored enemies. Wherever it lands, it explodes into a gas cloud, dealing damage and confusing enemies.
- Expendable Napalm (85 Medals): A disposable rocket launcher exactly like the Expendable Anti-Tank except the rocket explodes into incendiary cluster bombs.
- Armor:
- DS-191 Scorpion (55 Medals): Medium armor that has the Desert Stormer passive perk, which adds 40% damage resistance to fire, gas, acid, and electrical damage, and increases throwing range by 20%.
- DS-191 Scorpion helmet (45 Medals)
- Cosmetics:
- Windswept Wayfinder Cape (25 Medals)
- Windswept Wayfinder Player Card (7 Medals)
- Rattlesnake Shuttle Pattern (50 Medals)
- 100 Super Credits (12 Medals)
- Stratagems:
- TOTAL PAGE COST = 364 Medals
- PAGE 3 (Spend 270 Medals to unlock)
- Weapons:
- G-7 Pineapple (65 Medals): A cluster frag grenade.
- Stratagems:
- Solo Silo (110 Medals): Deploy this Stratagem to call down a missile silo with a single, ultra-powerful missile all contained within a Hellpod. Grab the handheld targeting remote and use it to mark a location for the missile to hit, then launch and watch the devastation.
- Cosmetics:
- Burier of Heads Title (20 Medals)
- Rattlesnake FRV pattern (55 Medals)
- Rattlesnake Exosuit pattern (50 Medals)
- Raider's Cheer emote (20 Medals): Throw both arms in the air in a pose reminiscent of the Tusken Raiders from Star Wars.
- 100 Super Credits (32 Medals)
- Weapons:
- TOTAL PAGE COST = 352 Medals
- TOTAL COST OF ALL DUST DEVILS REWARDS = 856 Medals
Is the Helldivers 2 Dust Devils Warbond worth it?
Having tested every weapon in the Dust Devils Warbond, we can say that it's absolutely worth getting and is up there as one of the best on our Helldivers 2 Warbond tier list.
The main highlights are the Coyote assault rifle and Speargun support weapon, both of which are especially lethal against the Helldivers 2 Terminids but still work well against every enemy faction. The Coyote's large magazine and medium armor penetration means it's a great alternative to the Adjudicator assault rifle, and its incendiary rounds are a cherry on top, making it great for unarmored foes.
The Speargun's strength comes almost entirely from the gas clouds that each spear releases. With a large ammo reserve, the Speargun is almost like a gas grenade launcher, so it's great if you don't have the Gas Grenades from the Helldivers 2 Chemical Agents Warbond. The Desert Stormer armor sets also provide a bit of gas resistance, along with several other damage resistances, which makes them useful in hazardous environments and when using hazardous loadouts.
However, the Solo Silo and Pineapple grenade are quite disappointing and could definitely do with some buffs. Although, I think the fun-factor and effectiveness of the Coyote and Speargun make up for them.
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How to get the Helldivers 2 Dust Devils Warbond
The Dust Devils Warbond is now available in the in-game Superstore, and it costs the usual 1,000 Helldivers 2 Super Credits to unlock, though you could also use a Helldivers 2 Warbond Token to unlock it, if you still have one. Once unlocked, you'll need many, many Helldivers 2 Medals to work your way through all three pages and unlock all the gear.
Why not also have a gander at the previous two Warbonds in case those are more interesting to you. The Helldivers 2 Halo Warbond is the first Legendary Warbond and the Helldivers 2 Control Group Warbond packs experimental gear.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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