Helldivers 2 devs didn't know if players would actually manage to defend Super Earth last time, so as they drop Cyberstan on their heads, "we don't know what will happen"
"Players can win and players can lose, and it's going to be super fun to see that play out"
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One of the most unique things about Helldivers 2 is the way the collective player base determines the way the story unfolds based on whether or not they're successful in liberating territory from various threats. The latest enemies in the ongoing Galactic War, the cyborgs, are at the center of Helldivers 2's "most ambitious" update yet, and the folks at Arrowhead genuinely don't know how it's going to play out.
Machinery of Oppression is the next big Helldivers 2 update, and it'll usher in the Battle for Cyberstan, which is currently being occupied by bloodthirsty, democracy-hating cyborgs. You know what to do. The only question is: do we Super Earth defenders have what it takes? Just like with the battle for Super Earth itself, no one knows the answer to that question - not even Arrowhead itself.
"The outcome is not predetermined, so we don't know what will happen," game director Mikael Eriksson told IGN. "Players can win and players can lose, and it's going to be super fun to see that play out. Last time, with the Battle for Super Earth, which I think was maybe the biggest one before this, we also didn't know. Eventually players actually managed to defend Super Earth, which was super cool to see. Following that was pure fun for everyone at the office except for maybe the Game Master who was sweating a little bit, but for everyone else it was fun to see."
Eriksson added that the upcoming update is Helldivers 2's "most ambitious" update yet, with "a new type of meta gameplay" that'll make it much more clear exactly what consequences and outcomes are possible depending on how players approach the battle.
The Battle for Cyberstan kicks off tomorrow, February 10.
John Helldiver is Arrowhead canon thanks to Helldivers 2 players: "Named by the community"
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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