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Call of Duty: Modern Warfare patch notes: M4A1 nerfs, Spec Ops fixes, and more

A new helping of Call of Duty: Modern Warfare patch notes are here just in time for the weekend, and they represented the biggest update yet to Infinity Ward's rebooted first-person shooter, which released just over a fortnight ago for PC, PS4, and Xbox One. The list of hot fixes address a number of ongoing balance issues across the game's multiplayer and co-operative Spec Ops modes, including nerfs to several overpowered weapons such as the M4A1 and 725. 

Call of Duty: Modern Warfare is also getting two new multiplayer maps for free today, alongside a new PvP mode in the form of Hardpoint, while Activision has now confirmed that the game's Battle Pass progression system will be arriving sometime next month after a short delay. You can read the full list of Modern Warfare patch notes below, all of which have been pulled from the developers' official post on Reddit.

(Image credit: Activision)

Call of Duty: Modern Warfare patch notes for November 7

General

  • Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.
  • Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added.
  • Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam
  • Fix for the Semtex warning audio being heard at the same volume whether in a building or outside
  • In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed.
  • Fix for various collision issues across maps
  • Added UI that shows when XP events are active in playlists menus
  • Sprint and Tactical Sprint speeds are now back to speeds in Beta
  • Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb
  • Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped
  • Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap.

RIOT SHIELD:

Fixed an issue where the throwing knife and Thermite weren’t causing the shield to go on the player’s back when thrown. We’ve also fixed the issue where explosive splash damage wasn’t working consistently. We’ll continue to tune the Riot Shield in future updates.

CLAYMORES:

Detonating an enemy claymore with bullets is now non-lethal when at full health. We’ve also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.

BATTLE CHATTER:

Removed the ability for enemies to hear when they’ve been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We’ll continue to monitor this and make additional tweaks to Battle Chatter in future updates.

MOUNTING:

Slight increase to recoil while mounting.

PERKS:

E.O.D. now clamps damage to a non-lethal amount, assuming the player is at full health

LIGHTING:

Continued updates to player visibility in dark windows and dark areas.

FOOTSTEPS:

We’ve increased the occlusion percentage to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. We have another large footstep change coming in the next update which will make crouch and ADS movement significantly quieter. Stay tuned!

CHALLENGES/PROGRESSION/RANK

Daily Challenges and Active Missions are getting a full sweep of testing and fixes. We’ll have more updates to these systems in future updates.

Weapons

  • 725 Shotgun: Increase to ADS and Hip Spread, reduced damage range
  • M4A1 Assault Rifle: Reduced damage range, small recoil increase
  • Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for full auto 5.56 rifles
  • SMGs: Increased move speed, increased ADS move speed, small reduction in sprint out time
  • UZI SMG: Increased damage range
  • MG34 LMG: Increased hip spread, damage range reduction, small ADS slow down
  • M91 LMG: Increased hip spread, small damage range reduction
  • PKM: Increased hip spread, medium damage range reduction
  • Pistols: Increased move speed, reduced sprint out time, increased damage range
  • Crouch and Prone no longer adjust recoil

CALL OF DUTY LEAGUE

Updated rulesets for CDL competitive modes in private match

CYBER ATTACK

Fix for a bug where a player could use lose their primary weapon and would be unable to see their viewmodel after being revived by a teammate

GROUND WAR

Special Ops

  • Pick up Intel! – In the Operations, explore Verdansk to find additional backstory information of Verdansk and the Operators.
  • Fix for scoreboards displaying incorrect data
  • XP adjustments and general backend fixes
  • Various fixes for out of bounds and parachute exploits
  • Respawn timer no longer stays on screen after teammates are revived from bleedout
  • Fix for issue where the Munitions were not usable after respawning via Gunship
  • Fix for losing your weapons when picking up the core
  • Achievements can now be unlocked in CP
  • Fix for issue where players could spawn with their weapons in the downed state
  • Picked up Munitions no longer carry over from match to match. Only the Munitions you purchase with points will.
  • When respawning via the Gunship, you will no longer be given the Tank role
  • Selecting an Allegiance Operator or Allegiance as a favorite faction will now properly assign the voice of the correct operator
  • Operation Headhunter: Fix for a bug where players are not able to lock missiles onto the final boss helicopter
  • Operation Crosswind: Adjusted stealth for gameplay
  • Operation Paladin:
  • Fix for a bug where there was no UI or indicator of where to go or how to finish the objective after defending the 3rd arms crate
  • Fix for a bug where the default weapon was different than the weapon a player would hold if they were placed in Last Stand

Call of Duty: Modern Warfare patch notes for Oct. 25 update

(Image credit: Activision)
  • Backend fixes to help prevent against crashing across all platforms – if you experience a crash, please let us know
  • Fix for a bug where players could earn more points when shooting specific vehicles while having Pointman equipped
  • Improved ADS while using weapons without scopes on Xbox
  • In some instances, some players were not able to complete the Highway mission due to an exfil bug
  • Fix for the “Best of the Best” challenge not tracking progress
  • Fix for the “Elite Sniper” challenge not displaying the correct description
  • Fix for various camos not unlocking during progression
  • Fix for the unlock criteria for the “Double Cross” reticle not progressing past 4
  • Fix for the description and requirements needed to unlock some optic scopes in Gunsmith
  • Fix for an exploit in Gunsmith when using mouse and keyboard

PC specific

  • Dev Error 6065: We’re currently working on a fix for this and appreciate your patience. Lowering your graphics settings can help in the meantime.
  • Dev Error 6165: Players encountering this issue should try a ‘Scan and Repair’ through the Battle.net application. If this isn’t successful, a full reinstall might fix the issue.
  • Unable to access graphics options: We're actively working on a fix for this, but removing the player folder in Documents -> Call of Duty: Modern Warfare might help resolve until a fix is deployed. If this doesn't work for you, please let us know.
  • RTX not working: To be able to enable RTX, you'll need to have an RTX compatible card and Win10 1809 and above. Please make sure you update Windows and your video card drivers.

Call of Duty: Modern Warfare playlist updates

October 25

  • Adding FFA
  • Turning on Ground War
  • Removing 10v10 Domination from Aniyah

October 26 

  • Adding 64 player count Ground War on Quarry
  • A fix for being unable to revive in HC Cyber Attack
  • Defcon timer is now 45 seconds

October 27

  • Cyber Attack is now in the Quick Play Filter
  • 10v10 TDM and 10v010 Dom now have their own option in the Quick Play Filter

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