BioWare realized late in Anthem's development that "this game was coming in on fire" after EA told the devs "we were targeting a game in the 70s" on Metacritic

Anthem
(Image credit: EA)

Someone high up at EA must've seen the writing on the wall in the months before Anthem launched, as former BioWare executive producer Mark Darrah says the devs were told expectations were for a Metacritic score somewhere in the 70s - not bad, but a far cry from previous BioWare games.

At this point, with Anthem being pulled offline in January, it's safe to say the general reaction to the live-service shooter has been one of great disappointment, and it seems toward the end of the game's development, even BioWare wasn't entirely surprised.

In the latest video, Darrah adds yet another contributing factor to the pile, saying a lack of dedicated processing resources prevented players from being able to view detailed information about loot and and look at their loadouts while out on the field. Unfortunately, it wasn't until it was too late that BioWare realized "this was going to be a big problem. A lot of bridges were burned on assumptions that proved to be false."

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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