Cyberpunk 2 director says "mature games" used to mainly be about killing and sex, but The Witcher 3 was part of a "broader process" to change that as devs grew older

The Witcher 3
(Image credit: CD Projekt Red)

Cyberpunk 2 associate director and The Witcher 3's lead quest designer Pawel Sasko reckons the famous RPG threequel contributed to a shift in what it means to be a "mature game," mainly because its aging developers craved more than murder and sex in their stories.

Speaking to GamesRadar+, Pawel Sasko explained that 2011's The Witcher 2 existed in an era where "mature games were mostly associated with two things. One of them was aggression, just simply killing. And the second thing was sex and nudity." Somewhere along the way, by the time The Witcher 3 rolled around in 2015, things had changed, though. "It would be incredible to think that Witcher 3 added something to it," Sasko added. "I think it was part of a broader process."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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