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  1. Games
  2. Strategy Games
  3. Heroes of Might and Magic: Olden Era

Revisiting Heroes 3 after 20 years has made me realize that Heroes of Might and Magic: Olden Era may have already surpassed it

Features
By Oscar Taylor-Kent
Published 27 November 2025

Now Playing | I only realized how much I loved Heroes of Might and Magic: Olden Era when I revisited Heroes 3, which has been my favorite strategy game for over 20 years

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A knight on horseback leads the charge against another army in classic Heroes of Might and Magic 3 key art, with the GamesRadar+ Big Preview frame
(Image credit: Ubisoft, 3DO)
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Ever since I realized I could put my old Sold Out published copy of Heroes of Might and Magic 3 in storage and reliably load up Heroes of Might and Magic 3: Complete through the Good Old Game Preservation Programme instead, this classic has rarely not been installed on my PC. Which is why, when Hooded Horse and Unfrozen announced Heroes of Might and Magic: Olden Era as a classic-style approach to revive the series, I was both overjoyed and a little nervous. Thankfully, I needn't have been. I've been playing both over the last couple of months, and I've never appreciated Heroes as a series more.

Heroes of Might and Magic is an odd and unique strategy series in several ways. For starters, it's a spin-off of Might and Magic, an old school crunchy dungeon crawling RPG classic that I'm sure was very good but is way too intimidating for someone who grew up mostly on colorful platformers like Sonic. By the time I came to its strategy spin-off, really getting into it with Heroes 3, exploring huge maps with a massive amount of freedom while building up my town and monsters was a compelling loop that could be as friendly or as daunting as I wanted to make it.

A battle outside an Inferno castle in Heroes of Might and Magic 3: Complete

(Image credit: Ubisoft, 3DO)

That's because Heroes straddles a weird line of both being perfect to slot into a gap in your playtime when you're not sure what you want to boot up, and also absorbing hours and hours in what feels like an instant. The amount of times I've jumped into a new map template with a mug of cocoa after dinner only to notice it's somehow 2am makes me shudder. What's great is that both Heroes 3 and Heroes of Might and Magic: Olden Era fit the bill – the revival is totally nailing all the little structures and loops that made the original compelling.

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The Inferno castle in Heroes of Might and Magic 3: Complete

(Image credit: Ubisoft, 3DO)
Big Preview

The Big Preview art of Heroes of Might and Magic: Olden Era showing a vampire holding a glowing skull

(Image credit: Ubisoft, Hooded Horse)

Our Heroes of Might and Magic: Olden Era Big Preview is here! This week we're exploring the revival of the iconic strategy RPG series with new hands-on sessions and exclusive dev access.

After spending several hours in the free Heroes of Might and Magic: Olden Era demo, which is packed with content and still available – I wanted to see how it stacked up against my beloved Heroes 3. After all, Olden Era was doing such a great job at recapturing the vibe of one of the best strategy games I'd ever played that I wanted to keep that going with the full version of Heroes of Might and Magic 3.

Don't get me wrong, revisiting Heroes 3 has been fun whether that's dipping into the expansions (which aren't available in the Heroes 3 HD re-release, only in the classic GOG one, so watch out for that), tackling the original campaign, or just diving into random maps for quickfire matches. But only when revisiting the classic after Heroes of Might and Magic: Olden Era did I really appreciate all the subtle additions the upcoming game has already brought to the formula.

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  • Two minotaurs ready their weapons on a battlefield, from the Heroes of Might and Magic: Olden Era opening cinematic Heroes of Might and Magic Olden Era early access review: "The legendary strategy RPG series finally reclaims its throne"
  • Heroes of Might and Magic: Olden Era key art showing a knight charging across a field, with a dragon swooping in the distance Heroes of Might and Magic: Olden Era is leveraging player feedback to deliver the strategy RPG I've longed for since 2005
  • A minotaur readies their weapon, from the Heroes of Might and Magic: Olden Era opening cinematic movie Heroes of Might and Magic: Olden Era hotseat makes me feel like it's 2003 again

A battle on a grass field in Heroes of Might and Magic 3: Complete

(Image credit: Ubisoft, 3DO)

To be honest, they can be hard to spot. Everything in Heroes of Might and Magic: Olden Era feels so right and makes so much sense that a kind of rose-tinted memory made me think 'surely, it's always been that way' – even while I know at the back of my brain that, considering Heroes 3 released before 2000, that probably wasn't the case. Heroes of Might and Magic: Olden Era is the definition of making a classic series just like you remembered it.

Navigating your heroes around the map, mousing over structures (and highlighting them too), even splitting and organizing units is just so much more intuitive in Olden Era, that I felt all thumbs returning to Heroes 3, forgetting just how many clicks I needed to do to accomplish the same tasks. Likewise, while Heroes 3 does provide some guidance on what map structures you've visited, only when getting consistently less of it did I realize how much I'd come to lean on Olden Era's clearer information.

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Exploring a sandy dune map in Heroes of Might and Magic 3: Complete

(Image credit: Ubisoft, 3DO)

It's not just when exploring, either, and some of Heroes of Might and Magic: Olden Era's extra details empower me to make greater tactical decisions than I'd been used to in Heroes 3. Auto-battle predictions being a dynamic option rather than buried-in-the-menu toggle is one thing, but something as simple as a mouseover prediction in battle for the damage a unit will do is also huge. It means I can spend more time navigating the much more user-friendly spellbook, or even choosing one of a few special moves for my upgrade units to pull out.

Likewise, while managing your town upgrades in each match, greater clarity across upgrade menus allows whole new menus to fit in seamlessly, from greater control over magic enhancement paths, to a Law menu that allows you to finetune faction-specific upgrades.

The battle complete screen in Heroes of Might and Magic 3: Complete

(Image credit: Ubisoft, 3DO)

It's a terrific start considering Heroes of Might and Magic: Olden Era isn't even out yet.

While plenty of these slick ideas in Heroes of Might and Magic: Olden Era are new, crucially, some of these options have also been explored in later Heroes games. But, at least for me, everything after Heroes 3 was a bit disappointing as they tried too hard to modernize (I still had a fair bit of fun with Heroes 4, though it didn't last long before I was back to Heroes 3). What's great about Olden Era is that Unfrozen understands the appeal of the classic Heroes trilogy, and has modernized around supporting that original vision rather than haphazardly building on top. This is a modernization of those original ideas without needing to feel like it has to shift into a new direction.

It's a terrific start considering Heroes of Might and Magic: Olden Era isn't even out yet, but the currently available demo has done a lot to assuage my fears. In fact, though playing Heroes 3 is still fun, when I'm mid-match for once I'm starting to get the itch to boot up Olden Era instead. For years, it's always been the other way around, and I know once Olden Era is available in Early Access I won't be able to resist the pull. Considering the demo alone is this impressive – and I've been given a brief behind-closed-doors look at the intriguing campaign as well – we're in for something special. Heroes 3, you've been a champ – but now you've got real competition.


Heroes of Might and Magic: Olden Era is coming to PC in 2026, published by Hooded Horse and developed by Unfrozen.

Oscar Taylor-Kent
Oscar Taylor-Kent
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Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he's also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more.

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