The Blood of Dawnwalker lead says the new vampire RPG is a "more immersive game" with consequences – not like others where "you can do whatever you want for 80 hours and nothing happens"

The Blood of Dawnwalker protagonist up close
(Image credit: Rebel Wolves)

Former CD Projekt Red developer Konrad Tomaszkiewicz, who boasts experience in leading gems like The Witcher 3, says new RPG The Blood of Dawnwalker stands apart from the rest of the genre thanks to its immersive qualities – including impactful consequences.

Tomaszkiewicz, who is directing The Blood of Dawnwalker, explains how the RPG manages to do so during a new interview with GamesRadar+ at the Gamescom 2025 event. According to the lead, many well-known titles from the genre fail to nail immersion because they lack convincing elements. Rather than following the main story or pressing quests, players can put them off and do whatever they want – and with no consequences as a result.

It's not unheard of, after all, to get lost or sidetracked while the world is falling apart around you in-game – and while this sort of gameplay experience has its perks, too, The Blood of Dawnwalker team, understandably, sees story as "the most important stuff." Tomaszkiewicz uses a burning house as an example: "It will not burn forever, right?" If you leave a house to burn, " people probably will die," and "there will be consequences."

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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