The Blood of Dawnwalker lead says the new vampire RPG is a "more immersive game" with consequences – not like others where "you can do whatever you want for 80 hours and nothing happens"

The Blood of Dawnwalker protagonist up close
(Image credit: Rebel Wolves)

Former CD Projekt Red developer Konrad Tomaszkiewicz, who boasts experience in leading gems like The Witcher 3, says new RPG The Blood of Dawnwalker stands apart from the rest of the genre thanks to its immersive qualities – including impactful consequences.

Tomaszkiewicz, who is directing The Blood of Dawnwalker, explains how the RPG manages to do so during a new interview with GamesRadar+ at the Gamescom 2025 event. According to the lead, many well-known titles from the genre fail to nail immersion because they lack convincing elements. Rather than following the main story or pressing quests, players can put them off and do whatever they want – and with no consequences as a result.

"Other games all have the same problem, that there is a story, but you don't believe in this story, because the game does not support the events [of said story]," as Tomaszkiewicz says. In other words, "you can do whatever you want for 80 hours and nothing happens, right?" I'm immediately reminded of Skyrim, and honestly, even The Witcher 3. As a big fan of RPGs myself, I completely understand where the director is coming from.

It's not unheard of, after all, to get lost or sidetracked while the world is falling apart around you in-game – and while this sort of gameplay experience has its perks, too, The Blood of Dawnwalker team, understandably, sees story as "the most important stuff." Tomaszkiewicz uses a burning house as an example: "It will not burn forever, right?" If you leave a house to burn, " people probably will die," and "there will be consequences."

That's the kind of approach devs have taken with The Blood of Dawnwalker – one in which players make choices for themselves, much like they would in a "pen and paper" game, as the lead describes, and those decisions naturally come with consequences. Tomaszkiewicz believes that cause-and-effect scenarios are the reason Rebel Wolves, the small studio behind the upcoming vampire RPG, can create a "more immersive game" for fans.

I'm personally really looking forward to seeing how this all plays out come The Blood of Dawnwalker's release sometime next year in 2026, especially when I consider the game's unique time-limited main story and its impact on decision-making.

Be sure to follow the Gamescom 2025 schedule for more exciting announcements regarding new games, and check out our recap of the Future Games Show at Gamescom 2025, too.

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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