The Blood of Dawnwalker "isn’t that big" because its small team with Witcher 3 vets would rather prioritize "layers" and "didn't want to make an open world for, like, 400 hours"

A close-up of Coen during the trailer for The Blood of Dawnwalker.
(Image credit: Rebel Wolves)

The Blood of Dawnwalker is going to be a pretty reasonable length compared to today's other open-world RPGs because the developers, which include some Witcher 3 veterans, are more interested in making the game dense rather than long.

Speaking to GamesRadar+ at Gamescom 2025, Rebel Wolves' senior quest designer Patryk Fijalkowski said the upcoming vampiric romp "isn't that big" - it's "dense, but we didn’t want to make an open world for like, 400 hours." Instead, a single, average playthrough should take you "give or take" 40 hours to beat, which is again pretty reasonable.

"From an early point of production, we had a clear vision – and we had to, because to create the time progression system, for example, we had to have the entire game at an early stage," he said. "A skeleton of it, like the number of quests, how they interact with each other, what we can do with them."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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