Help! The Witcher 3 Remastered keeps distracting me with beautiful sunsets – I took 4 hours to leave White Orchard
The first meeting of October's RPG Club feels more like a photography club, to be honest
I recall many things from my 140-hour initial playthrough of The Witcher 3, but taking in the scenery is not one of them. Between monster contracts, heartbreaking questlines like The Bloody Baron, and far too many games of Gwent, the position of the sun in the sky was never of concern to me.
Join the GamesRadar+ RPG Club: Every month we pick a new RPG to play together. In October we are diving back into The Witcher 3 for the Remastered update, and we need your thoughts and opinions to make this journey the best one yet!
But The Witcher 3: Wild Hunt – Remastered has put all that on its head. I wanted to hone in on a specific quest for this first instalment of October's RPG Club, exploring how White Orchard's griffin-slaying contract feels with the new combat and reworked skill tree now in play thanks to the new update. So tell me why I've just spent almost five hours treating The Witcher 3 like an open world photo op, seeking out the best sunsets in town?
Quest Log
1. Brand new you
Remastered version only!
2. Use your tools
Craft a brand new build.
3. Stand your ground
No save-scumming allowed!
4. Put 'em up
Sword first, questions later.
Heavens above
Aside from all the half-naked bodies (which have always been there in this dream sequence), the first thing I notice upon starting a new save is how jaw-droppingly vivid, colorful, and vibrant it is.
Shadows are richer, the contrast between Geralt's bare chest and the marbled oak furniture behind him starker than Yennefer's state of undress. I walk out onto the balcony and can almost feel the sun's golden warmth pouring over Kaer Morhen, setting aflame the emerald and sage and every other fancy word you can think of to say "green" in its lush surrounding wilderness.
It boggles the mind. I'm playing The Witcher 3 on my six year-old gaming laptop. Yes, I updated my graphics card drivers especially for this occasion, but I was prepared to miss out on the best of the remaster's visual upgrades given the age of my rig. Turns out that even without ray-tracing and occlusive lighting, The Witcher 3 has never looked more magical.
When I'm let loose in White Orchard, I try to stay on track. Well, as on track as you're supposed to be in a game like this; White Orchard is the starter town for a reason, offering a snapshot of the game's many systems and mission types in one handy place as Geralt sets out to find Yennefer with witcher mentor, Vesesmir. Wraith in the Well is a great introduction to the planning that goes into each monster hunt. For a taste of The Continent's political landscape, Twisted Firestarter sees me tracking down an arsonist who burned down the local forge after the blacksmith supplied arms to invading Nilfgaardian forces. Elsewhere, I help a sweet old dear get her prized frying pan back from the home of a dead man. You know, just normal things.
I have to admit that since it has been some time since I last played The Witcher 3, some of the combat enhancements might be lost on me. If anything, I find myself running into more bugs than before – Geralt refused to dive to fetch some herbs once, forcing me to reload, while he petulantly decided that dodging is for losers and massively showed me up in a brawl outside a tavern. But at least I can stop and snap some pretty pictures in Photo Mode when I'm not reloading to fix said bugs.
To griffin-ity
By the time I get around to the griffin-slaying contract, I've reached Level 3 and completed all nearby side quests. It took a bit of time; White Orchard is not for level grinding, since there's a whole game and two DLC (soon to be three when Songs of the Past launches next year) to do that in. But it does mean that I can start exploring the reworked skill tree nice and early – thank god.
I have no shame in admitting that my first Witcher 3 build was utter chaos. I had no idea what I was doing, assigning random mutagens here, mismatching them with other-colored abilities there, never properly upgrading skills after they were first unlocked. But CDPR has made it far more visually intuitive, doing away with the need to blow all your points in a specific category before you can unlock higher-tier skills.
They branch out more naturally now – I'm going for an Igni build at this early stage, since few things can shrug off a bunch of sparks in their faces, which smoothly branches out into the Aard ability tree to let me skip the lower levels outright. It's a far smarter, more user-friendly rework compared to the original – though given how much I struggled with Cyberpunk 2077 at first, maybe I've just gotten used to the developer's flair after all.
Going up against the griffin is easy, if a little daunting. You never feel truly ready in The Witcher 3; some high-level enemies go down surprisingly fast with the right oils rubbed on your silver sword, while others (cough Detlaff cough) give me far more stress than I'd care to rehash here.
It also doesn't help that after fetching herbs and finding the abandoned griffin's lair – RIP griffin wife – all I want to do is take photographs of everything. I'm so consumed with documenting my new Witcher 3 journey like a photojournalist, taking time framing each shot just so, that when Vesemir hands me a crossbow, I panic. Uh, how do I use this again?!
After downing three accidental potions and casting Igni at my horse (sorry Roach), I finally work out how to equip the blasted thing. It's pretty useless, if I'm honest; I'll stick to using the Igni special attack, a stream of continuous fire that reaches a surprising distance, to stun the beast and bring it crashing down to earth for some melee attacks.
It's on toward Vizima now that the brute has been slain, and time to meet Yennefer. But not before I snap another juicy shot of Geralt and his winged prize. I'm sure that there's more I'll appreciate about the remaster update later down the line – I haven't even experienced the new missions that came with the next gen update, after all – but for now, I'm quite happy playing The Witcher 3 in a state of awe and wonder. Each new sunset brings another exciting rush to snap a picture before it's too late, even if Geralt's hair looks startlingly blue or blonde in certain lighting. CD Projekt Red's bold enhancements of The Witcher 3's color palette has turned it into a true fantasy for me, and at this rate, it'll take me a very long time to leave Velen.
So it's just as well that next week, another member of the GamesRadar+ team will take you on an adventure into one of their favorite sections of this big, beautiful game! Until then, I'll see you on The Path.
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Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you'll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she's unlikely to read, or complaining about the weather.
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