Final Fantasy 7 Rebirth director says "basically nothing" from the original JRPG's development survived: "We're talking about the mid '90s... There's almost no documentation left"

Aerith from Final Fantasy 7 Rebirth prays
(Image credit: Square Enix)

You may not think the '90s were a dead zone of lost records since people were publicly making things like 'Black Hole Sun' by Soundgarden, but in the world of game development, the 1990s might as well be the dawn of civilization. Final Fantasy 7 Rebirth director Naoki Hamaguchi says so many of its important artifacts are gone.

"We're talking about the mid '90s... There's almost no documentation left over from that period at all, practically none," Hamaguchi tells Eurogamer in a new interview. "Game development back then was a lot more Wild West – a lot of material was just not kept. Data management wasn't done to modern standards, so yeah, there's basically nothing."

That means most dev materials from the original, 1997 Final Fantasy 7 are stuffed in the back of a drawer or got slimed in a garbage chute at some point, and Hamaguchi can't freely reference them for his remake trilogy. "There are some character design sketches I think we've still got," he says, but that's about it – and that makes it harder to avoid what he's afraid of, writing fanfiction.

It's a good thing, then, that many members of Final Fantasy 7's 1990s development team – including director Yoshinori Kitase and artist Tetsuya Nomura – are involved with the remake's creation.

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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