Dragon Quest creator Yuji Horii says Final Fantasy protagonists "speak a lot," forming a "key difference" between the two iconic JRPG series: "You're not necessarily becoming the protagonist"

Key art for Dragon Quest 1 & 2 HD Remake showing two heroes looking out across a grass field and snowy plain, from the PlayStation Store
(Image credit: Square Enix)

Dragon Quest creator Yuji Horii has explained what he saw as the main difference between his series and Final Fantasy when it debuted.

While Final Fantasy and Dragon Quest share a home now under Square Enix, the duo used to be the two biggest rivals on the JRPG block, although from what I gather, it was never quite as fierce as the platformer wars of the era. And while Dragon Quest was never quite as popular outside of Japan as Final Fantasy was (the UK never even got an entry until Dragon Quest 8), both were such powerhouses of the genre that most of the JRPGs that have come since owe at least something to them.

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.