Battlefield 6 really wants Assault players to stop lone-wolfing, so they've taken the Spawn Beacon from snipers to place "greater emphasis on team play"
It was "often being used by solo snipers to redeploy in hard-to-reach places" so Recon players did this to themselves

Battlefield 6 is making a major change to the Spawn Beacon item to stop it being used by solo snipers to camp, with the devs "intentionally redefining it as a teamplay tool."
EA is trying to say all the right things about Battlefield 6, like it aims to go back to the "pinnacle" of the series in Battlefield 3 and 4 with a heavy dose of inspiration from Bad Company 2. But that attempt to bring back the series' golden era doesn't mean that DICE isn't doing anything new. In a thread on Twitter the Battlefield Comms account explained some of the changes in Battlefield 6 that players will find in the Battlefield 6 beta.
Notably, the post goes into changes made to the Assault class. "While Assault has been recognized as the class for frontline-medics, and a favorite among lone-wolf players, we’re now placing greater emphasis on team play." And one of the most significant ways that's being done is by changing how the Spawn Beacon (now Deploy Beacon) – an item that allows you to create a custom spawn point for your squad – works.
Previously, the item was available to the Recon class, which focuses on the likes of sniper rifles, and naturally it was – as DICE puts it – "often being used by solo snipers to redeploy in hard-to-reach places." However, Recon is losing this perk to the Assault class, DICE explains, "By moving it to the Assault class, we’re intentionally redefining it as a teamplay tool for frontline flanking and coordinated squad movement."
But that doesn't mean it will become an overpowered tool as "The Deploy Beacon has a finite number of uses per squad and will self-destruct if the Assault player spawns back on it, making it a tactical and limited resource rather than a persistent advantage." Assault is also getting a new gadget called the "Assault Ladder" which allows your team to reach high places. That's all to say, DICE really wants you to stop playing lone wolf.
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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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