Death Stranding's Hideo Kojima isn't interested in AI-generated content, but thinks the tech could "compensate for those differences" in people's playstyles

Hideo Kojima waving near a Sam Porter Bridges statue
(Image credit: Kojima Productions)

Metal Gear Solid and Death Stranding 2 director Hideo Kojima has once again shared his thoughts on AI use in game development, and the famed developer still isn't interested in generating content with the controversial tech.

AI use in game development has become a hot-button topic over the years as concerns have been raised about big companies using the tech as an excuse to cut costs and jobs, actors have gone on strike to protect their likenesses, and AI-generated rip-offs of existing games have hit various storefronts.

Kojima seems to make a distinction between generative AI and the type of machine learning that's been used in games for a while, though. "Rather than having AI create visuals or anything like that, I'm more interested in using AI in the control systems," Kojima said in an interview with CNN. “For example, if you have 100 players, each of them will have their own habits and tendencies, their sense of control, how they move — all of that differs from person to person."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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